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v1.4

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@github-actions github-actions released this 08 May 14:59

Changelog

All notable changes to this project are documented here.

[Unreleased]

[1.4] - 2026-05-08

Added

  • Added English and Traditional Chinese bundles for mod content names, descriptions, and configurable UI labels.
  • Added this changelog for future tags and GitHub release notes.
  • Added GitHub Actions automation to build Void.jar on pushes and pull requests, and publish the jar automatically for v* tags.
  • Added dark energy as a dedicated liquid resource for advanced machines and power conversion.
  • Added a dedicated dark energy liquid icon.
  • Added Void Crystallizer to convert dark energy liquid into portable Void Crystals.

Changed

  • Updated the development target to Mindustry v8 Build 157.3 and raised the minimum game version to 154.
  • Reworked the progression chain from dark matter synthesis to void energy extraction, Norium forging, antimatter production, advanced power, turrets, and units.
  • Split dark energy from item transport: Void Extractor now outputs dark energy liquid, while Void Crystal is a stabilized material.
  • Darkened the dark energy liquid color so pipe flow is visually distinct from water and cryofluid.
  • Clarified resource roles: dark matter as the base exotic material, dark energy as the liquid energy medium, Void Crystal as portable storage/ammunition, Norium as structural shell material, and antimatter as endgame fuel.
  • Rebalanced Annihilation Generator fuel cadence and separated turret roles between piercing beams, lightning beams, Norium shell bursts, and black hole crowd control.
  • Replaced silicon missile ammo with pyratite and blast compound, and aligned missile and laser ranges with their practical projectile reach.
  • Rebalanced late-game production rates, turret damage cadence, black hole launcher costs, missile launcher range, and Delta unit stats.
  • Replaced off-style placeholder sprites for the black hole launcher, unit fabricator, unit reconstructor, and explosive walls with Mindustry-style top-down pixel sprites.
  • Refined the black hole launcher sprite to use a square, symmetric turret silhouette matching the Void Piercer and Norium Destroyer style.
  • Replaced the Annihilation Generator sprite with the square black hole reactor artwork from assets/black hole.png.
  • Moved gameplay text from hardcoded Java/HJSON fields into Mindustry bundle files.
  • Disabled the local Swing command-runner computer block by default; it now loads only with -Dvoid.debugComputer=true.

Fixed

  • Fixed v157 sound API references.
  • Removed duplicate HJSON content for Void Piercer and kept the Java implementation as canonical.
  • Fixed inconsistent content references such as old dark-matter IDs where the project uses darkmatter.
  • Fixed placeholder and contradictory descriptions for explosive walls and Norium-related content.

v1.3

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@JohnnyWu2k JohnnyWu2k released this 07 Jun 08:13

added the computer and units

v1.2

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@JohnnyWu2k JohnnyWu2k released this 26 Apr 12:07

improve the boom wall and add the units

v1.1

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@JohnnyWu2k JohnnyWu2k released this 16 Apr 15:26

turned the mod into java