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Overlord AI 2.1.10
The 2.1.9.1 fix: your guides now count toward what every player learns.
- Guides go up to the shared library. A general copy of each guide Overlord wrote for you (nothing about you, your account or your setup) now goes up after each session, so the best routes can be found across many players. Each guide counts once, with how far you got. Nothing else changes.
Overlord AI 2.1.9
Plans that know your game, a heads-up before the big fights, and a dashboard that counts what you actually did.
- Name a goal, get the way there. Say "my goal is…" and name a boss, a mission, a place or an item. Overlord works back from it to where you are: what has to come first, in order, leaving out what you've already done. When it knows how long each step takes, it tells you roughly how long the whole thing is. Where it doesn't know the rest yet, it says so and you find out together.
- A heads-up before the big fights. Walk up to a boss you haven't beaten and Overlord tells you once, at a calm moment, what it's weak to and what you can bring. If a boss keeps beating you, it suggests a step back instead of more of the same.
- Plan steps as small cards. The steps of a plan now show as small cards in rows, each with where it happens, so you can read them all at a glance. Pin any of them to the HUD as before.
- What to bring is only what your goal needs. The item cards under a plan show only what that route needs and you don't already have: what a step requires, what helps against a boss on the way, the item you're after. If nothing fits, no item cards.
- The dashboard counts what you did. NPCs counts the conversations you were really in, not every character card that opened. Loot counts the items you picked up, not just the ones Overlord pointed at. Bosses and areas count from the game, never just from you saying so.
- Your games, recognised once. Overlord knows a game the same way whichever store it's from, and keeps your progress with it.
- Fixed: two cards shown at the same moment were sometimes kept as one.
Overlord AI 2.1.8
Pathfinder keeps the game you name, guides start from where you are now, and Overlord steps back when you go online.
- Name your game once. "I'm about to jump into…", "I'm downloading…", "I mean…" all count, and Pathfinder sticks with it. Words like "a plan" are never mistaken for a game. Different editions of one game (Enhanced, Remastered, short names like initials) count as the same game, so you aren't asked again.
- Plan cards show in full. The row of cards under a Pathfinder answer no longer gets cut off; the chat scrolls instead.
- Guides start from where you are now. Before every guide, Overlord takes a fresh look at where you are. Nothing you've already passed gets guided again. "I've done that one" catches up in one go, even if you're several missions ahead. When you come back to a game, it picks up from where you left off and checks that's still right.
- Steps back when you go online. In games with both a story and an online mode, Overlord helps in story mode and goes quiet while you're online (no cards, call-outs or guides), saying so once when it pauses and once when you're back. Pathfinder chat still works for strategy talk.
Overlord AI 2.1.7
2.1.7 (2026-11-03)
Your plan, your goal, and missions that only count when you did them.
- Tell Overlord your goal. Say "my goal is the fire mace" (or "I want to get…") and Overlord plans the missions from where you are to it, then guides you through the first one.
- Change the plan out loud. "I did that" ticks off the step you're on. "I already did that mission" moves you to the next one. "Let's do the bell tower first" puts that mission first. "Where are we?" tells you your goal and which mission you're on.
- Missions count when you've done them. A mission counts on your dashboard when you've completed about 85% of its steps and the game shows it (your objective moved on, you reached the next area, the boss went down), or you said you did it. Just listening to a guide doesn't count. Guides you finished before today are counted once.
- The plan keeps up with you. If you've moved past the mission you were on, Overlord tells you once ("You're past that. New plan: …") at a quiet moment. A guide from your last session that you never started on is replaced with a fresh one. "I'm stuck on…" is remembered for 20 minutes, not hours.
- Smarter guides. The guide writer knows your goal, the mission you're on and what you've already done.
Overlord AI 2.1.6
2.1.6 (2026-11-03)
The same answer at the same spot, cards that come back when you ask, and cards that know when to go.
- Ask again, get the same guide. Say "guide me" a second time in the same place and Overlord picks up the guide you're on, at the part you're on, instead of writing a different one.
- Done is done. Overlord remembers the guides you've finished and won't send you back to something you've already done.
- "Update my guide" works. Say "update my guide" (or "refresh my guidance", "give me a new guide") and you get a fresh guide from where you are now. The old one is set aside, not marked as done.
- "Bring that back" brings back exactly that. Overlord remembers the cards and pictures it has shown you. Say "show me that again" and you get the last one back, picture included; say "bring the loot card back" for the last loot card.
- Pictures you ask for stay up longer. When you ask "show me a picture of…", the picture stays for 40 seconds instead of 20, and you can bring it back any time.
- Cards that pop up on their own get out of the way. A card Overlord raised by itself leaves as soon as you move on (your objective moves forward, you change rooms, or you ask your next question), and never stays longer than a minute. Cards you asked for keep their time.
- Loot cards keep their pictures. If a card's picture arrives a moment after the card, it's saved with the card, so "show loot card 3" brings it back with its picture.
- "Card one" means the card you see. While you're following a guide, "show loot card 1" brings back part 1 of that guide, not a card from an older one.
- Sharper guides. When Overlord isn't sure which room you're in, it now says so to its guide writer instead of treating a guess as fact, and guides written ahead also know what you've finished.
Overlord AI 2.1.5
2.1.5 (2026-11-03)
Games only, and a kind word when it matters.
- Overlord sticks to games. Ask about any game, online ones included, and you get a full answer. Ask about your real life (dating, money, work, school, health) and Overlord answers with one short, friendly line and steers back to your game, in Pathfinder and on F4.
- Game talk is still game talk. In-game money and farming, romance options and companions, and a character's state of mind in the story all get real answers.
- No more "games" that aren't games. A phrase like "real life" can no longer be mistaken for the name of a game.
- Corrections stay on the game. Overlord's "Actually, scratch that…" follow-ups never give real-life advice.
- If you're struggling, Overlord points you to real help (in the US, call or text 988) before anything else.
Overlord AI 2.1.4
2.1.4 (2026-11-02)
Corrections only when they're right, and pictures of the right thing.
- Pathfinder remembers the question. Say "yeah" or "no, I meant the first one" and Pathfinder keeps answering about the same thing and the same game, instead of starting over without its guide.
- Corrections you can trust. Overlord only says "Actually, scratch that…" when it can check the answer against the game's guide or our own game data, and only when the correction answers what you asked. A real correction still cuts in straight away. Overlord never corrects a guess with another guess.
- No stale lines. If you ask something new or press the mic while a correction is waiting, the old line is dropped instead of playing late.
- "What does it look like?" shows the right thing. Overlord works out the exact item from your mission, your guide and your screen, and shows a real picture of it from the game's openly licensed wiki when one exists. It shows a crop of your screen only when the item itself is on it. If there's no picture, it tells you what the item is and where to find it.
- Guides for every game. The guide and picture lookup now works for every game, not just one, and keeps what it finds on your PC for next time.
Overlord AI 2.1.3
Easier to read, quicker to follow, and always Overlord AI.
- Pathfinder answers you can read. Pathfinder's answers, its step cards and the dashboard tips now sit on a solid backing, so nothing behind the Overlord AI window shows through the words. Step titles are purple and the text under them is white. The window itself stays see-through.
- Your checklist goes straight to the HUD. When Pathfinder gives you steps, the first one is pinned to your Tactical HUD on its own. Tick it off with ✓ Done and the next step takes its place.
- Pathfinder knows where you are. If Overlord AI can already see which room you're in or which guide you're following, Pathfinder says so ("You're in the coolant pump room, so check…") instead of asking you.
- Cleaner guide text in game. The HUD shows a short line for the part you're on, and the full steps stay on the loot card and in the voice. Long loot card titles show in full on two lines. The "Say 'show loot card…'" tip now names a card you can actually bring back, not the one already on screen.
- More tips on the dashboard. The tip bar now rotates through ten tips, including how to say "guide me", hold to continue a guide, stop Overlord AI mid-sentence and bring a loot card back.
- The full name, everywhere. The dashboard reads OVERLORD AI, with the rooster lined up to the wordmark, and the tray menu, sign-in messages and spoken lines all say Overlord AI.
Updates install automatically.
Overlord AI 2.1.2
"Guide me" now always answers, from where you really are, and Overlord stays out of the way of your game.
- Guide me, from where you are. Overlord builds your guide from what it already knows (your progress, the area you're in, what you tell it) instead of asking you questions. Tell it once ("I'm stuck on…") and it remembers. If you're stuck on something specific, it answers that first.
- Follow-up questions. Ask about the guide you're following ("what do I do with these?") and the answer is about that guide.
- What's next. Every guide ends with a step back to your main objective, and when you finish one, the next guide is written for where you are and announced on your screen.
- Hold to continue, on the controller too. Holding the prayer button for a second continues the guide, on a controller exactly as on the keyboard, and Overlord always answers.
- One voice at a time. Lines never talk over each other. If Overlord corrects itself ("Actually, scratch that…"), it stops what it was saying first.
- Exclusive full screen. Windows can't draw anything over a game in exclusive full screen, so Overlord keeps its cards and HUD hidden there, speaks its tips instead, plays a soft tone when it hears you, and every ten minutes or so reminds you that borderless or windowed full screen lets your cards show.
- Out of the way while you play. The Overlord window stays hidden while a game runs (open it from the tray icon), and everything Overlord put on screen goes away when the game closes.
- Pictures on loot cards from the game's guides, and a few short tips the first time you play.
Updates install automatically.
Overlord AI 2.1.0
The guidebook comes alive: say "guide me" and Overlord walks you through the area, part by part, with numbered loot cards you can call back.
- Guide me. Double-tap F4 and say "guide me" (or "walk me through this", "give me the full guide"). You get a short summary and how many parts the guide has, the first part on your screen, and one loot card per part ("Loot card 3: the Marsh bell"). Only the short line is spoken; the full steps stay on screen. Every fact comes from the guidebook for your game.
- Hold F4 to continue. Hold F4 for one second to go to the next part; a small ring fills while you hold. Parts you've already done are skipped. With a controller set to Hold, hold the prayer button about a second while Overlord is quiet. Saying "next part" works too.
- Stop me any time. Double-tap F4 while Overlord is talking and it stops at once; the text stays on screen and holding F4 picks up where it stopped. Saying "stop" or "quiet" right after a double-tap works too. Triple-tap still hides everything.
- Call a card back. "Show loot card 3" or "show me the bell card" brings it back with its steps. Your cards and your place in the guide are kept between sessions.
- "That's not right." Say it in game, or use THAT WAS WRONG in Support: Overlord double-checks that step for you and tells you what it found, by voice only; nothing opens mid-game. What you flagged waits at the top of the Support tab ("You called this out."), already filled in: add a comment and send it, or discard it. A dot on Support shows one is waiting. Nothing changes for other players from one report.
- Learning the controls. The tip bar teaches each control when it's useful, then stops once you've used it twice. Say "help" to see all four.
- Better timing. Tips wait for a calm moment, never talk over the game's own voices, and back off if you ask for quiet. Guide tips and "heads up" lines never show during a fight or while the game is talking.
- A cleaner dashboard. The footer is one line. Map Guidance, NPC Chains, God-Tier Loot and the GPS card are marked "In development" until they're ready, the "+ Feed" button and the "Recent wins" strip are gone, and Settings no longer has the GPS RADAR or SHOW WHY rows.
- Tips you'll actually use. The tip bar was rewritten: shorter tips, setup tips only on first run, each how-to tip fades after you've used it twice.
- Switches in the cloud. Each new part can be turned off for everyone without an update if something misbehaves.