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5.0.7-alpha
Pre-release
Pre-release
- Improves deflect logic. This hopefully fixes various move-and-deflect glitches
- Adds
.LimitSpeed()toBonkVelocitystructs - Improves automatic detection of soft edges when importing vertex buffers
- FIxes crash when colliding with triangle instances
- Adds
.ClearShapes()to world shapes - Renames world shape method
.Add()to.AddShape() - Adds
.SetFromPOV()to Bonk lines and rays - Fixes a couple line supercover edge cases (again)
- Adds prototype for triangle-only mesh and heightmap shapes. These shapes are not finished and you should continue using world shapes for the time being