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5.0.7-alpha

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@JujuAdams JujuAdams released this 06 Oct 10:21
· 7 commits to dev since this release
  • Improves deflect logic. This hopefully fixes various move-and-deflect glitches
  • Adds .LimitSpeed() to BonkVelocity structs
  • Improves automatic detection of soft edges when importing vertex buffers
  • FIxes crash when colliding with triangle instances
  • Adds .ClearShapes() to world shapes
  • Renames world shape method .Add() to .AddShape()
  • Adds .SetFromPOV() to Bonk lines and rays
  • Fixes a couple line supercover edge cases (again)
  • Adds prototype for triangle-only mesh and heightmap shapes. These shapes are not finished and you should continue using world shapes for the time being