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v0.0.1-alpha
Pre-release
Pre-release
·
47 commits
to master
since this release
First preview of the basic game systems; enemies, extracting, buying/selling items and some firearms and ammo management
What's Changed
- Tier 0 ammo system by @JulianTek in #1
- Tier 0 mining implementation by @JulianTek in #2
- State machine implementation by @JulianTek in #3
- Tier 0 enemy implementation by @JulianTek in #4
- Tier 0 extraction implementation by @JulianTek in #5
- Tier 0 outpost implementation by @JulianTek in #6
- Tier 0 Quest implementation by @JulianTek in #7
- Fix player aiming by @JulianTek in #9
- Add ore generation to world by @JulianTek in #10
- Prevent player from getting in walls by @JulianTek in #11
- Feature/bartering by @JulianTek in #12
- Feature/ammo subtypes by @JulianTek in #13
- Item tooltips by @JulianTek in #14
- Item stack splitting by @JulianTek in #15
- Weapon sounds by @JulianTek in #16
- Ammo subtype bugfix by @JulianTek in #17
- Extraction spot generation by @JulianTek in #18
- Mining SFX by @JulianTek in #19
- Dynamic ore sprites by @JulianTek in #20
- Extraction spot visuals by @JulianTek in #21
- Quantity selling by @JulianTek in #22
- Feature/new world generation by @JulianTek in #25
- Feature/enemy spawner by @JulianTek in #26
- Feature/player light by @JulianTek in #27
- Feature/improved ai by @JulianTek in #28
- Feature/pistols by @JulianTek in #29
- Feature/data management by @JulianTek in #30
- Fix all AI moving when player spotted by one instance by @JulianTek in #31
- Pause framework by @JulianTek in #32
- Title screen framework by @JulianTek in #33
- Outpost loadout changing framework by @JulianTek in #34
- Experience framework by @JulianTek in #35
- Save data framework by @JulianTek in #36
- alpha build content by @JulianTek in #37
- Alpha 1 by @JulianTek in #38
Full Changelog: https://github.com/JulianTek/dwarkov/commits/major-release