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Mini Games gets a fifth game, Blockfall: a falling-block puzzle that plays by modern guideline rules, with its own look and synthesized sound.
New: Blockfall
Open it from the launcher or with Play Blockfall in the command palette.
- Modes: each mode keeps its own record.
- Marathon: 150 lines, one level every 10.
- Sprint: 40 lines against the clock.
- Ultra: the highest score you can reach in 3 minutes.
- Rules you already know:
- Super Rotation System wall kicks, 7-bag randomizer, hold, five previews and a ghost piece.
- Extended lock down: 500 ms, with up to 15 resets.
- T-spins and minis, back-to-back, combos and perfect clears are scored as in the guideline.
- Controls:
- ← → move, ↓ soft drop, Space hard drop.
- ↑ / X rotate clockwise, Z counter-clockwise, C / Shift hold.
- Esc / P pause, R restart, M sound.
- DAS, ARR, soft drop speed and the ghost piece are adjustable in the handling settings. Settings persist.
- Feel:
- Glassy blocks, hard-drop streaks and sparks, line-clear bursts, a shake that grows with the clear, and callouts for T-spins, quads, back-to-back and combos.
- The active piece dims as its lock delay runs out.
- Clear chords climb in pitch as a combo grows, and T-spins ring with bells.
- Reduced motion turns off shake and particles.
- Plays well with Agent Code: keys only go to Blockfall while it has focus. The game pauses when you leave it, and the well is hidden while paused.
The launcher now shows all five games in one row.
Requires an Agent Code build that includes the extension platform (API v2), same as v0.8.0.