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Dantooine Star Map Ruins - Conversation/cutscene issues #105
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This appears to be another case of a problem that occurred on XP that I cannot replicate on 10, like with the Murder Mystery corpse selection icon. Even when clicking through all the lines, Bastila still ended up walking into position as expected (albeit at high speed, which was humorous). I don't know why it would fail on XP though. Edit: Tested on XP and I can't reproduce it on that either, whether letting it play out or clicking through. So maybe it was just some random one-off or something. I guess we'll call it closed unless some further info becomes available in the future. |
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@auri0n - It's not perfect, but try this: Dan_Ruins_Droid_Convo_Adjustment.zip The player will look at Bastila on any node directly after one of her interjections, but there's no real fix for that apart from completely rebuilding the DLG as I said above, slipping in empty nodes in between with the droid as the speaker. The other alternative would be to lock the player's head orientation, but then you'd have them just blankly staring straight ahead the entire conversation, which I'm not sure is an improvement. |
I'd say that's an improvement, thanks for the quick fix. |
1.9.0 beta test observations:
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There's a delay between the door opening shot and the player and Bastila being jumped next to the droid. It should be done in the opening shot.Too much screwiness doing thatThe text was updated successfully, but these errors were encountered: