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Releases: Kallb123/async-games

v0.12.0

v0.12.0 Pre-release
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@Kallb123 Kallb123 released this 20 Sep 10:44
ec47e55

What's Changed

  • Sign in with Google natively in the app, and keep Microsoft in the WebView by @Kallb123 in #661
  • Temporarily show why Google sign-in failed, on screen by @Kallb123 in #662
  • Verify the Google token ourselves, since Clerk won't take it by @Kallb123 in #663
  • Take the sign-in diagnostic back out, and cut 0.12.0 / Android 1.6 by @Kallb123 in #664
  • Lock the login form and show a pulsing bar during native Google sign-in by @Kallb123 in #665

Full Changelog: v0.8.0...v0.12.0

android-v1.6

android-v1.6 Pre-release
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@Kallb123 Kallb123 released this 20 Sep 08:02
53a1e5e

What's Changed

  • Take the sign-in diagnostic back out, and cut 0.12.0 / Android 1.6 by @Kallb123 in #664

Full Changelog: android-v1.5.2...android-v1.6

android-v1.5.2

android-v1.5.2 Pre-release
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@Kallb123 Kallb123 released this 20 Sep 07:12
0b0b516

What's Changed

  • Verify the Google token ourselves, since Clerk won't take it by @Kallb123 in #663

Full Changelog: android-v1.5.1...android-v1.5.2

android-v1.5.1

android-v1.5.1 Pre-release
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@Kallb123 Kallb123 released this 20 Sep 06:00
a5ca71a

What's Changed

  • Temporarily show why Google sign-in failed, on screen by @Kallb123 in #662

Full Changelog: android-v1.5...android-v1.5.1

v0.8.0

v0.8.0 Pre-release
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@Kallb123 Kallb123 released this 19 Sep 18:18
85693e2

What's Changed

  • Reduce animation duration from 450ms to 300ms by @Kallb123 in #362
  • Add Outbreak by @Kallb123 in #342
  • Show human-readable turn summaries in Outbreak match review by @Kallb123 in #390
  • Outbreak recap: name outbreak locations and walk cascades by @Kallb123 in #391
  • Outbreak: wire up the three role abilities that had no button by @Kallb123 in #396
  • Tappable infection-rate escalation scale on Outbreak by @Kallb123 in #397
  • Fix cross-map edges to wrap around globe instead of cutting across by @Kallb123 in #398
  • Add guest join-by-code support to Outbreak by @Kallb123 in #399
  • Add Actions header with remaining count to Outbreak by @Kallb123 in #403
  • Outbreak: tap a player to highlight their city by @Kallb123 in #404
  • Add Outbreak share card for join link previews by @Kallb123 in #405
  • Fix swapped Delhi/Kolkata coordinates on Outbreak board by @Kallb123 in #406
  • Add planning document for dynamic (user-changeable) names by @Kallb123 in #408
  • Username edit by @Kallb123 in #414
  • Show Outbreak players their role on first visit by @Kallb123 in #420
  • Make the Outbreak hand rows say who you are and whose turn it is by @Kallb123 in #422
  • Rewrite the Outbreak role descriptions for players by @Kallb123 in #423
  • Show a waiting player their cards, off-turn by @Kallb123 in #424
  • Display names by @Kallb123 in #425
  • Fix Outbreak hand order and "up next" tag to follow real turn order by @Kallb123 with @Copilot in #427
  • Add extensible game guide popup, starting with Outbreak by @Kallb123 with @Copilot in #428
  • Add game guides for Dice Cities, Settlements & Cities, World Domination and Train Time by @Kallb123 in #429
  • Keep a signed-in player on the dashboard when the cookie says otherwise by @Kallb123 in #430
  • Make notifications arrive, and let a player check that they do by @Kallb123 in #431
  • Add an admin screen that recovers a guest's way back in by @Kallb123 in #437
  • Plan per-game in-game chat by @Kallb123 in #438
  • Place map board names so they stop overlapping each other by @Kallb123 in #439
  • Show Outbreak's cube supply per colour, not as one total by @Kallb123 in #440
  • In-game chat by @Kallb123 in #446
  • Count turns from command history, not command count by @Kallb123 in #448
  • Plan phase 2 of in-game chat, led by the server-side read marker by @Kallb123 in #449
  • Implement cross-device chat read markers and dashboard unread counts by @Kallb123 in #452
  • Load the earlier part of a long thread by @Kallb123 in #453
  • Say who spoke while you were away by @Kallb123 in #454
  • Fix isMyTurn hydration race causing intermittent E2E failures by @Kallb123 in #455
  • Show player colour in Outbreak's pawn pickers by @Kallb123 in #457
  • Say "actions" not "turns" in the turn-review panel by @Kallb123 in #458
  • Show notifications in the native Android shell while it's foregrounded by @Kallb123 in #459
  • Show a green "active" dot on friends who moved in the last 5 minutes by @Kallb123 in #460
  • Fires Out: core rules through Recap (plan steps 2-11) by @Kallb123 in #462
  • Plan the Seas & Sailors expansion as a commit breakdown by @Kallb123 in #461
  • Fix chat panel crashing on a thread with no messages by @Kallb123 in #482
  • Add Docks expansion to Dice Cities with Harbour landmark by @Kallb123 in #197
  • Make the turn-history button scroll and pulse like chat, add its ✕ by @Kallb123 in #483
  • Make Dice Cities card art bigger and tappable to read by @Kallb123 in #485
  • Document a post-nuclear wasteland re-skin of Dice Cities by @Kallb123 in #484
  • Show older "What's new" entries as compact title-only rows by @Kallb123 in #488
  • Pin what makes the parked roll safe to broadcast by @Kallb123 in #487
  • Say which way Outbreak was lost, and chart the cube supplies by @Kallb123 in #489
  • Weigh up ways to show the other players' cities in Dice Cities by @Kallb123 in #491
  • Auto-pass Dice Cities turns at 0 coins, and show each roll's coin changes by @Kallb123 in #492
  • Draw every game's randomness from the CSPRNG by @Kallb123 in #493
  • Chart buildings per turn in Dice Cities results by @Kallb123 in #494
  • Seat the viewer first, then real turn order, on every scoreboard by @Kallb123 in #495
  • Stop asking Android players for the alarms/reminders permission by @Kallb123 in #496
  • Stop Solitaire's Hint from looping on a dead-end tableau shuffle by @Kallb123 in #497
  • Actually stop the Android alarm-permission prompt on foreground pushes by @Kallb123 in #498
  • Dice Cities recap: call out stolen property by @Kallb123 in #500
  • Pay Dice Cities restaurants per copy owned, in turn order from the roller by @Kallb123 in #503
  • Add game themes system with Dice Cities wasteland re-skin by @Kallb123 in #486
  • Turn the in-game dev badge into a menu that can duplicate the game by @Kallb123 in #505
  • Chart real turns, grouped by round, on the result page by @Kallb123 in #507
  • Show reactions in match history log by @Kallb123 in #509
  • Allow reactions on match history and multiple reactions per action by @Kallb123 in #510
  • Show card counts on Dice Cities business center picks by @Kallb123 in #513
  • Add Outer Rim alternative theme documentation for Dice Cities by @Kallb123 in #514
  • Add Fires Out solitaire mode: one player, a whole crew by @Kallb123 in #512
  • Show the damage maximum on the Fires Out board by @Kallb123 in #518
  • Add damage-over-time chart to Fires Out results by @Kallb123 in #520
  • Mark epidemics, landmark buys and explosions on result-page charts by @Kallb123 in #521
  • Warn when notifications can't reach a device by @Kallb123 in #524
  • Make Dice Cities' match review speak plain English by @Kallb123 in #528
  • Stop paying for source maps and Firestore by the deployment by @Kallb123 in #527
  • Colour result-chart event markers by the player who caused them by @Kallb123 in #525
  • Pin the match-review dock to the bottom of the screen by @Kallb123 in #531
  • Mark each chat message with its sender's avatar by @Kallb123 in #532
  • Send a GIF in a game's chat by @Kallb123 in #534
  • Add a meme picker beside the GIF picker in chat by @Kallb123 in #540
  • Game chat and history collapsible by @Kallb123 in #542
  • Add user analytics section to admin screen by @Kallb123 in #543
  • Colour accepted invitees green in the awaiting-response list by @Kallb123 in #544
  • Add zoom button to Settlements and Cities game board by @Kallb123 in https://github.com/Kal...
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android-v1.5

android-v1.5 Pre-release
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@Kallb123 Kallb123 released this 19 Sep 21:48
c9360dd

What's Changed

  • Sign in with Google natively in the app, and keep Microsoft in the WebView by @Kallb123 in #661

Full Changelog: v0.8.0...android-v1.5

android-v1.4

android-v1.4 Pre-release
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@Kallb123 Kallb123 released this 06 Sep 15:22
1af74b9

What's Changed

  • Stop Solitaire's Hint from looping on a dead-end tableau shuffle by @Kallb123 in #497
  • Actually stop the Android alarm-permission prompt on foreground pushes by @Kallb123 in #498

Full Changelog: android-v1.3...android-v1.4

android-v1.3

android-v1.3 Pre-release
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@Kallb123 Kallb123 released this 06 Sep 14:09
6182529

What's Changed

  • Show a green "active" dot on friends who moved in the last 5 minutes by @Kallb123 in #460
  • Fires Out: core rules through Recap (plan steps 2-11) by @Kallb123 in #462
  • Plan the Seas & Sailors expansion as a commit breakdown by @Kallb123 in #461
  • Fix chat panel crashing on a thread with no messages by @Kallb123 in #482
  • Add Docks expansion to Dice Cities with Harbour landmark by @Kallb123 in #197
  • Make the turn-history button scroll and pulse like chat, add its ✕ by @Kallb123 in #483
  • Make Dice Cities card art bigger and tappable to read by @Kallb123 in #485
  • Document a post-nuclear wasteland re-skin of Dice Cities by @Kallb123 in #484
  • Show older "What's new" entries as compact title-only rows by @Kallb123 in #488
  • Pin what makes the parked roll safe to broadcast by @Kallb123 in #487
  • Say which way Outbreak was lost, and chart the cube supplies by @Kallb123 in #489
  • Weigh up ways to show the other players' cities in Dice Cities by @Kallb123 in #491
  • Auto-pass Dice Cities turns at 0 coins, and show each roll's coin changes by @Kallb123 in #492
  • Draw every game's randomness from the CSPRNG by @Kallb123 in #493
  • Chart buildings per turn in Dice Cities results by @Kallb123 in #494
  • Seat the viewer first, then real turn order, on every scoreboard by @Kallb123 in #495
  • Stop asking Android players for the alarms/reminders permission by @Kallb123 in #496

Full Changelog: android-v1.2...android-v1.3

android-v1.2

android-v1.2 Pre-release
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@Kallb123 Kallb123 released this 01 Sep 22:38
6a05c4d

What's Changed

  • Reduce animation duration from 450ms to 300ms by @Kallb123 in #362
  • Add Outbreak by @Kallb123 in #342
  • Show human-readable turn summaries in Outbreak match review by @Kallb123 in #390
  • Outbreak recap: name outbreak locations and walk cascades by @Kallb123 in #391
  • Outbreak: wire up the three role abilities that had no button by @Kallb123 in #396
  • Tappable infection-rate escalation scale on Outbreak by @Kallb123 in #397
  • Fix cross-map edges to wrap around globe instead of cutting across by @Kallb123 in #398
  • Add guest join-by-code support to Outbreak by @Kallb123 in #399
  • Add Actions header with remaining count to Outbreak by @Kallb123 in #403
  • Outbreak: tap a player to highlight their city by @Kallb123 in #404
  • Add Outbreak share card for join link previews by @Kallb123 in #405
  • Fix swapped Delhi/Kolkata coordinates on Outbreak board by @Kallb123 in #406
  • Add planning document for dynamic (user-changeable) names by @Kallb123 in #408
  • Username edit by @Kallb123 in #414
  • Show Outbreak players their role on first visit by @Kallb123 in #420
  • Make the Outbreak hand rows say who you are and whose turn it is by @Kallb123 in #422
  • Rewrite the Outbreak role descriptions for players by @Kallb123 in #423
  • Show a waiting player their cards, off-turn by @Kallb123 in #424
  • Display names by @Kallb123 in #425
  • Fix Outbreak hand order and "up next" tag to follow real turn order by @Kallb123 with @Copilot in #427
  • Add extensible game guide popup, starting with Outbreak by @Kallb123 with @Copilot in #428
  • Add game guides for Dice Cities, Settlements & Cities, World Domination and Train Time by @Kallb123 in #429
  • Keep a signed-in player on the dashboard when the cookie says otherwise by @Kallb123 in #430
  • Make notifications arrive, and let a player check that they do by @Kallb123 in #431
  • Add an admin screen that recovers a guest's way back in by @Kallb123 in #437
  • Plan per-game in-game chat by @Kallb123 in #438
  • Place map board names so they stop overlapping each other by @Kallb123 in #439
  • Show Outbreak's cube supply per colour, not as one total by @Kallb123 in #440
  • In-game chat by @Kallb123 in #446
  • Count turns from command history, not command count by @Kallb123 in #448
  • Plan phase 2 of in-game chat, led by the server-side read marker by @Kallb123 in #449
  • Implement cross-device chat read markers and dashboard unread counts by @Kallb123 in #452
  • Load the earlier part of a long thread by @Kallb123 in #453
  • Say who spoke while you were away by @Kallb123 in #454
  • Fix isMyTurn hydration race causing intermittent E2E failures by @Kallb123 in #455
  • Show player colour in Outbreak's pawn pickers by @Kallb123 in #457
  • Say "actions" not "turns" in the turn-review panel by @Kallb123 in #458
  • Show notifications in the native Android shell while it's foregrounded by @Kallb123 in #459

Full Changelog: v0.7.7...android-v1.2

v0.7.7

v0.7.7 Pre-release
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@Kallb123 Kallb123 released this 28 Aug 05:53
a5b0fcb

What's Changed

  • Give the Android app push notifications, a share sheet and its own version by @Kallb123 in #361

Full Changelog: v0.7.6...v0.7.7