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Each release now has the DLLs that go beside a game as a download, locum-dlls-<version>-x86_64-pc-windows-msvc.zip
(locum.dll, d3d11.dll, dxgi.dll, d3d12.dll, nvapi64.dll), beside locum-cli. The README's Installation
section says which go where.
Direct3D 12: ExecuteIndirect with an incrementing constant (ExecuteIndirect tier 1.1) is captured and replayed.
Before, capture called its records unreadable and replay skipped it.
cargo xtask smoke --api d3d12 --debug verifies every capture of the run under GPU-based validation and the debug
layer, not only two of them.
cargo xtask smoke --dlls DIR (and --api d3d12) runs the smokes on the DLLs in DIR, such as a release's, instead
of building them.