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v1.1.0 - Native Rendering is Here!

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@KamiTK2 KamiTK2 released this 05 Nov 19:54

No more GPU emulation. Ninja Gaiden II now runs natively on Vulkan.

Compared with D3D12 at 7x resolution:

  • 64% less GPU time per frame
  • 36% less power

RTX 4090, Chapter 1 courtyard.

New

  • Native renderer: on by default. D3D12 is still available in Recomp Settings.
  • Temporal upscaling: AMD FSR, with more options on supported GPUs.
  • Upscaling modes: Ultra Performance, Performance, Balanced, Quality and Native AA.
  • Sharp HUD: it's drawn after upscaling, at full output resolution.
  • Real resolutions: common sizes up to 4K, matched to your aspect ratio.
  • New presets: they follow your screen, and Ultra is your native resolution.

Changes

  • FSR 1.0 is now only on D3D12, or as a fallback if FSR can't run.
  • PCs without Vulkan 1.3 start on D3D12 automatically.

Fixes

  • Recomp Settings now line up when the picture is letterboxed.

Known issues

  • The sky may smear slightly during fast camera turns.
  • NG2's game logic is locked to 60 fps. I'm investigating a workaround.