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No more GPU emulation. Ninja Gaiden II now runs natively on Vulkan.
Compared with D3D12 at 7x resolution:
- 64% less GPU time per frame
- 36% less power
RTX 4090, Chapter 1 courtyard.
New
- Native renderer: on by default. D3D12 is still available in Recomp Settings.
- Temporal upscaling: AMD FSR, with more options on supported GPUs.
- Upscaling modes: Ultra Performance, Performance, Balanced, Quality and Native AA.
- Sharp HUD: it's drawn after upscaling, at full output resolution.
- Real resolutions: common sizes up to 4K, matched to your aspect ratio.
- New presets: they follow your screen, and Ultra is your native resolution.
Changes
- FSR 1.0 is now only on D3D12, or as a fallback if FSR can't run.
- PCs without Vulkan 1.3 start on D3D12 automatically.
Fixes
- Recomp Settings now line up when the picture is letterboxed.
Known issues
- The sky may smear slightly during fast camera turns.
- NG2's game logic is locked to 60 fps. I'm investigating a workaround.