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Spellbound Pre-Release 1

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@Karmabound Karmabound released this 10 Mar 17:50
· 20 commits to main since this release
e8f250b

ADDITIONS

  • Overhauled world generation in the Overworld, Nether and End
  • Added 200+ structures: castles, puzzle dungeons, battle towers, ruins, dragon dens etc
  • Added 10+ bosses, each with their own dungeon and unique loot
  • Added 100+ new normal enemies
  • Replaced old affixes with Apotheosis affixes, meaning:
    • Only some items have an affix, and they can be found in chests or dropped by mobs
    • Some affixes now have special effects, such as ignoring durability or doing cleave damage
    • Affixed items can now have gems slotted into them, increasing their power
  • Improved mob AI, making them tougher to fight and adding more pathfinding options:
    • Mobs can steal from chests given enough time around them (excludes dungeon chests)
    • Mobs can use items: enderpearls, flint and steel, lava
    • Mobs can break some blocks on rare occasions
    • Spiders can climb walls and ceilings in a more realistic way
  • Added more weapons and shields, some using normal ores while some being unique (only found in dungeons)
  • Added constantly scaling difficulty, along with some items that increase damage & health to compensate for harder enemies
  • Increased mob difficulty based on world height and distance from spawn, to indicate this monsters have a Lvl. next to their name (this prefix is slightly bugged right now, as it shows weirdly for some monsters)
  • Added more artifacts, some with passives and some using active keys
  • Added random boss encounters, some especially powerful regular monsters spawn near you that drop rare loot
  • Added extra attacks and phases to the Ender Dragon, overhauled the end portal.
  • Added progressive bosses, whenever you defeat the Wither or Ender Dragon their health and damage go up
  • Added mounts, tameable beasts that you can ride
  • Added more furniture fit with the fantasy theme
  • Added toolbelts, an option for carrying multiple weapons and tools
  • Added some new villager types and indicators for them
  • Added login protection for players when they are loading into a world
  • Backported the archaeology system from 1.20

CHANGES

  • Removed mods related to economy, as the modpack's scope has changed significantly since 5 months ago
  • Removed 'tech' mods, this modpack is now a full roguelike
  • Removed "better combat" which changed the combat significantly, I felt like vanilla combat was fine and didn't need to be changed
  • Removed the skill tree leveling for now, as the mod used for it is unstable on servers
  • Removed some old enemies that didn't fit the theme of the modpack anymore