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Spellbound Pre-Release 1
Pre-release
Pre-release
ADDITIONS
- Overhauled world generation in the Overworld, Nether and End
- Added 200+ structures: castles, puzzle dungeons, battle towers, ruins, dragon dens etc
- Added 10+ bosses, each with their own dungeon and unique loot
- Added 100+ new normal enemies
- Replaced old affixes with Apotheosis affixes, meaning:
- Only some items have an affix, and they can be found in chests or dropped by mobs
- Some affixes now have special effects, such as ignoring durability or doing cleave damage
- Affixed items can now have gems slotted into them, increasing their power
- Improved mob AI, making them tougher to fight and adding more pathfinding options:
- Mobs can steal from chests given enough time around them (excludes dungeon chests)
- Mobs can use items: enderpearls, flint and steel, lava
- Mobs can break some blocks on rare occasions
- Spiders can climb walls and ceilings in a more realistic way
- Added more weapons and shields, some using normal ores while some being unique (only found in dungeons)
- Added constantly scaling difficulty, along with some items that increase damage & health to compensate for harder enemies
- Increased mob difficulty based on world height and distance from spawn, to indicate this monsters have a Lvl. next to their name (this prefix is slightly bugged right now, as it shows weirdly for some monsters)
- Added more artifacts, some with passives and some using active keys
- Added random boss encounters, some especially powerful regular monsters spawn near you that drop rare loot
- Added extra attacks and phases to the Ender Dragon, overhauled the end portal.
- Added progressive bosses, whenever you defeat the Wither or Ender Dragon their health and damage go up
- Added mounts, tameable beasts that you can ride
- Added more furniture fit with the fantasy theme
- Added toolbelts, an option for carrying multiple weapons and tools
- Added some new villager types and indicators for them
- Added login protection for players when they are loading into a world
- Backported the archaeology system from 1.20
CHANGES
- Removed mods related to economy, as the modpack's scope has changed significantly since 5 months ago
- Removed 'tech' mods, this modpack is now a full roguelike
- Removed "better combat" which changed the combat significantly, I felt like vanilla combat was fine and didn't need to be changed
- Removed the skill tree leveling for now, as the mod used for it is unstable on servers
- Removed some old enemies that didn't fit the theme of the modpack anymore