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SummerStation64 v0.2 #1
Kerillian0
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SummerStation64 v0.2
☀️ A themeable game menu for the SummerCart64, built on a real N64 and a CRT. ☀️
v0.2 "smooth and safe" brings a web Companion with a Card Prep tool,
check marks for known good dumps, full game descriptions, players and
co-op/versus, new themes, angled side covers, and 300 KB more free memory.
It is now based on N64FlashcartMenu V0.3.5.
Tip
Quick start: download
sc64menu.n64from the Assets below, copy itto the top folder of your SD card, switch on. Covers and game details are
built in.
Note
Coming from v0.1? Copy the new
sc64menu.n64over the old one. Yoursettings, favourites, play counts and save backups stay as they are.
The built-in Night Drive theme is replaced by Midnight, which is
now the default look (Sunset is still in the list); your own
theme.inistill comes first.
Important
As always: back up your SD card, and keep your current
sc64menu.n64so you can go back.
✨ What's new
🧰 The SummerStation64 Companion
kerillian0.github.io/SummerStation64/companion,
one web page with three tabs, nothing to install:
as
theme.ini, or share it as a short code.known good dumps and saves the result for the menu (see below). Your games
never leave your computer.
cards, TV connections), handy tools, and troubleshooting.
✅ Dump check marks
After running Card Prep, each game gets a small mark in the corner of its
title panel and on its info screen:
[b])Hacks, translations and fixed dumps get no mark. Turn the marks off under
Settings > Display > Dump Check Marks.
📖 Game info
mid-sentence; v0.2 shows each game's whole description, built into the
menu (278 games).
the D-Pad or stick (Settings > Display > Scroll Descriptions).
"1-4, co-op/vs", and a players badge on the cover rows. The menu knew
no player counts before.
🎨 Look
Grape, alongside Sunset, Beach and Ocean.
away like boxes on a shelf and sit further from the screen's edge
(Settings > Display > Angled Side Covers; off gives flat covers).
being kept as a 300 KB picture. That frees 300 KB of memory (most
welcome on 4MB) and the graphics chip has a little more time to spare.
🛠️ Also new
screen to
menu/screenshots/(Settings > System > Screenshots).tabs too.
reports too low a supply voltage, autoload fixes, and newer libdragon and
libraries.
now opens a short form that asks for your setup.
📥 Installing
sc64menu.n64SummerStation64-v0.2-Standard.zipsc64menu.n64.sc64menu.n64from the Assets to the top folder ofyour SD card. Standard: unzip
SummerStation64-v0.2-Standard.zipandcopy the
sc64menu.n64inside; for covers, put themetadata pack
in
sd:/menu/metadata/.New to SummerStation64? The Companion's
Guide
walks through setting up a card, including adding your game folders.
✅ Checking your games with Card Prep
Companion's Card Prep tab
in Chrome or Edge.
minute or two; next time only new games are read.
menu/verified.txt, which the menureads at start-up.
Firefox and Safari can check the card too, then give you
verified.txttocopy into the card's
menufolder yourself.🔐 Checksums
SHA-1 of each
sc64menu.n64, to check your download:and with a Jumper Pak (4MB). Players have reported v0.1 working on the
Analogue 3D and the ModRetro M64, thank you! PAL consoles haven't
been reported yet; reports from any setup are very welcome.
few games. The co-op/versus notes were written by hand for about 40
multiplayer games so far; others show the player count only. Corrections
are welcome in an issue.
older 300 KB background picture (like Ocean). On a 4MB console with the
Full character set these two leave the least memory to spare; the other
themes are the lighter choice there.
its cover (for example Dezaemon 3D). A fix is planned.
🤖 AI disclosure
SummerStation64 is made with Claude, an AI model by Anthropic, used
through Claude Code inside Visual Studio Code.
Claude (October 20 to 21, 2026): about 1,250 lines of menu code (6 new
source files), the Companion page, the build and data scripts, the tests,
and the documentation, these notes included. Two were the owner's own
edits to the README on GitHub.
order, made every decision along the way (the dump marks' colours and
wording, the themes, the Companion's tabs and guides, what to credit and
how), and tested every build on a real N64 and CRT, reporting back
with photos and debug logs. Nothing was committed until it passed on the
console.
co-op/versus notes were drafted by Claude and checked by the owner.
and game details (a community pack), the game data (libretro), and
N64FlashcartMenu and libdragon, which this is built on. Icons and the title
picture are drawn by small programs Claude wrote, not by an
image-generating AI.
If something seems wrong, please open an issue.
🙏 Credits and licence
by Polprzewodnikowy and contributors, and on
libdragon.
fork.
libretro-database
(CC-BY-SA 4.0).
Interface sounds by Lokif (CC0). Title lettering drawn with the Anton and
Mr Dafoe fonts (SIL Open Font License).
Released under the GNU Affero General Public License v3, like
N64FlashcartMenu; the source is in this repository.
Note
About the built-in covers and game details: the Art Edition's covers,
and the game descriptions built into both editions, are not part of the
source code and not covered by its licence. They belong to the games'
publishers and writers, and are included (covers in reduced size) for use
with the menu on your own console. They come from the community
n64-flashcart-menu-metadata
pack (scans credited there to ABeezy, LaunchBox community). If you hold
the rights to any of them and want them removed, open an issue and the
release files will be replaced without them.
Thank you to Swiff182 on r/SummerCart64 for suggesting the reworked players count!
SummerStation64 is an unofficial fan project, not made or approved by
Nintendo. Nintendo 64 and the N64 logo are trademarks of Nintendo.
This discussion was created from the release SummerStation64 v0.2.
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