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SummerStation64 v0.3 #2
Kerillian0
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SummerStation64 v0.3
☀️ A themeable game menu for the SummerCart64, built on a real N64 and a CRT. ☀️
v0.3 "organizing" turns your covers into 3D boxes and cartridges, and
gives a big library some order: collections, a letter dial to find a game,
one cover per game with its hacks and other regions' copies tucked
underneath, a Homebrew tab, a Retro tab for NES, SNES and Game Boy games,
64DD disks that start with their cartridge, a party mode, and clips of the
menu you can turn into animated GIFs.
Tip
Quick start: download
sc64menu.n64from the Assets below, copy itto the top folder of your SD card, switch on. Covers and game details are
built in.
Note
Coming from v0.2? Copy the new
sc64menu.n64over the old one. Yoursettings, favourites, play counts and save backups stay as they are. The
new tabs (Collections, Homebrew, Retro) are not on the bar until you add
them in Settings > Tabs. Hide Region Tags is now on by default
(names show without "(U)", "(Europe)"); turn it off in Settings > Display
if you prefer them. Angled Side Covers is now off by default (flat side
covers); a choice you made yourself stays.
Important
As always: back up your SD card, and keep your current
sc64menu.n64so you can go back.
✨ What's new
📦 3D boxes and cartridges
above, with its top label and spine. It hovers gently (Settings >
Display > Box Hover: float, sway, both or off).
Up and down turn it over to the back.
3D cartridge with its own plastic color, a circuit board in its slot and a
back to turn over to.
other edges too, turned to fit (Settings > Display; on by default).
🗂️ Finding your way around a big library
to jump straight to the games starting with it. Press A to spell further
("SU", "SUP"), B to take a letter back. A tap of Z still opens Options.
cards, each showing a fan of its covers. 18 series are found
automatically (Mario, Zelda, Star Fox, Banjo, ...), and multiplayer
ones by number of players, co-op and versus. Make your own from any
game's Z menu ("Add to collection..."), named with the letter dial, or on
your computer with the Companion.
extra copies share one cover; A opens a list to choose which to start.
one cover too, chosen by your Preferred Region. Start another region's
copy three times in a row and it becomes that game's cover.
just put on the card.
the card; the Folders tab can show it again.
🎮 More kinds of games
with the menu's emulators) leave the Games tab for a shelf of their own,
with C-up / C-down to pick a system. Each system's covers have its own box
shape, and pictures, spines and cartridges can be added per game.
cartridge (the F-Zero X Expansion Kit with F-Zero X) when you press A.
The pair is found automatically, or chosen with Z ("Pair with a
cartridge..."). Starting one without its cartridge asks first.
description, developer, date, genre, players, play counts and pictures.
🎉 Party mode
With two or more controllers plugged in, C-up / C-down on the Games tab
offer Party: only the games for that many players. Random game picks
among them. Four small controller ports under the clock show which are in
use (Settings > Display > Controller Marks).
📸 Screenshots and clips
(START on controller 2 still works too). Screenshots are now
compressed, at full or half size, with the console's fine dot pattern
smoothed out or kept (Settings > System).
the menu records 5, 10 or 15 seconds of whatever you do. It saves frame by
frame, so the console runs slowly while recording, but the clip plays back
at full speed. The Companion turns it into an animated GIF.
🧰 The Companion
kerillian0.github.io/SummerStation64/companion
has four new tabs:
game of its own; suggestions from a list of over 100 popular hacks.
Metadata lists what your games lack. This tab fills it in: pictures from
your own files, developer, date, genre, players and descriptions, also for
64DD and Retro games, with a fit editor (zoom, move and turn each
picture in the exact shape of its face on the 3D box) and an option to use
a top label or spine for the box's other edges too. It can fill details by
itself from libretro's
database, or from a LaunchBox
Metadata.zipyou download yourself.🛠️ Also new
[!]marks and revision numbers too, with Hide Game Extensions.📥 Installing
sc64menu.n64SummerStation64-v0.3-Standard.zipsc64menu.n64.sc64menu.n64from the Assets to the top folder ofyour SD card. Standard: unzip
SummerStation64-v0.3-Standard.zipandcopy the
sc64menu.n64inside; for covers, put themetadata pack
in
sd:/menu/metadata/.New to SummerStation64? The Companion's
Guide
walks through setting up a card, including adding your game folders.
🕹️ Retro games: where their pictures go
NES, SNES and Game Boy games need the menu's emulators in
menu/emulators/(see N64FlashcartMenu's documentation). Their pictures are read from the SD
card, one folder per game, named after the game's file without its
extension:
snes,gbandgbcwork the same way. The Companion's Missing Metadatatab puts everything in the right place for you.
🎞️ Making a GIF
and Clip Frame Rate, then press A on Record Clip and leave
Settings.
15 frames a second records a 10-second clip in about a minute and a half;
full size at 30 takes about ten minutes.
Companion's Clips tab,
choose the card and the clip, and press Make GIF.
🔐 Checksums
SHA-1 of each
sc64menu.n64, to check your download:and with a Jumper Pak (4MB). Players have reported earlier versions working
on the Analogue 3D and the ModRetro M64, thank you! PAL consoles
haven't been reported yet; reports from any setup are very welcome.
with four real ones yet. Reports welcome.
controls feel sluggish meanwhile; the clip itself is smooth.
menu file), so they appear a little later than N64 covers.
kiosk version share one cover (they share a game code).
Companion only reads a
Metadata.zipyou download yourself, in yourbrowser; nothing from it is included with SummerStation64.
🤖 AI disclosure
SummerStation64 is made with Claude, an AI model by Anthropic, used
through Claude Code inside Visual Studio Code.
Claude (October 22 to 25, 2026): about 8,000 lines of menu code (17 new
source files), the Companion's new tabs, the data scripts, the tests, and
the documentation, these notes included. The other was the owner's own
edit to the README on GitHub.
order, designed how each feature behaves (the letter dial, collections,
region copies, 64DD pairing, party mode, the Retro tab and clips among
them), made every decision along the way, and tested every build on a
real N64 and CRT, reporting back with photos and debug logs. Nothing was
committed until it passed on the console.
game names and checked by the owner; the popular hacks list was drafted by
Claude and is being checked by the owner.
and game details (a community pack), the game data (libretro), and
N64FlashcartMenu and libdragon, which this is built on. Icons, the
cartridge back and the title picture are drawn by small programs Claude
wrote, not by an image-generating AI.
If something seems wrong, please open an issue.
🙏 Credits and licence
by Polprzewodnikowy and contributors, and on
libdragon.
fork.
Missing Metadata tab:
libretro-database
(CC-BY-SA 4.0).
Interface sounds by Lokif (CC0). Title lettering drawn with the Anton and
Mr Dafoe fonts (SIL Open Font License).
Released under the GNU Affero General Public License v3, like
N64FlashcartMenu; the source is in this repository.
Note
About the built-in covers and game details: the Art Edition's covers
and cartridges, and the game descriptions built into both editions, are
not part of the source code and not covered by its licence. They belong to
the games' publishers and writers, and are included (in reduced size) for
use with the menu on your own console. They come from the community
n64-flashcart-menu-metadata
pack (scans credited there to ABeezy, LaunchBox community). If you hold
the rights to any of them and want them removed, open an issue and the
release files will be replaced without them.
SummerStation64 is an unofficial fan project, not made or approved by
Nintendo. Nintendo 64 and the N64 logo are trademarks of Nintendo.
This discussion was created from the release SummerStation64 v0.3.
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