Repository navigation
SummerStation64 v0.3c #5
Kerillian0
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
SummerStation64 v0.3c
☀️ A themeable game menu for the SummerCart64, built on a real N64 and a CRT. ☀️
v0.3c brings fixes and small wishes from your reports before v0.4:
cleaner box art (the thin black frame many scans carry is trimmed away),
long game names that slide so you can read them whole, adding a folder
to the Games tab that works the way you'd expect (the highlighted folder,
and the folders inside it), and South Park: Chef's Love Shack is no longer
taken for a hack. It also includes v0.3b's fix for Settings lists.
Everything v0.3a brought is below: cheats you can switch on and off from
Game info (with codes for 1,300+ games in the Companion), rename files on
the console, a Hacks tab and any collection as a tab, 50 favorites
with a favorite button on every cover, simpler menus, START straight to
Settings, a screenshot button that suits the 8BitDo mod kit, easier 64DD
pairing, and step-by-step guides. Thank you to everyone who tried v0.3 and
wrote in!
New here? Everything v0.3 brought (3D boxes and cartridges, collections, the
letter dial, the Retro and Homebrew tabs, party mode, clips) is in the
v0.3 release notes.
Tip
Quick start: download
sc64menu.n64from the Assets below, copy itto the top folder of your SD card, switch on. Covers and game details are
built in.
Note
Coming from v0.3, v0.3a or v0.3b? Copy the new
sc64menu.n64over the old one; yoursettings, favorites, collections and save backups stay. START now opens
Settings at once. What the old START menu held is in Settings: Information
(menu, flashcart and N64 information) and System (Controller Pak Manager,
Clock).
🔧 New and fixed in v0.3c
metadata pack carry a thin near-black border from the scan, which showed
as dark lines down the edges of the cover and the 3D box. The menu now
trims it, only lines that are near-black all the way across and never
more than a few pixels, so covers that are black by design keep their
look. Built-in covers come trimmed; covers from your SD card are trimmed
as they load, using no extra memory. Settings > Display > Trim Black
Edges switches it off for covers from the card.
under them waits two seconds, slides to its end, and slides back.
Settings > Display > Scroll Long Names; off cuts it short with "...".
and press Z: the menu now offers Add "that folder" to Games (it used to
add the folder you were standing in). The games in the folders inside
it show too, one level down, so
N64 Games/RPG/comes along withN64 Games. The Z menu only offers what applies (no Add for a folderalready there, no Remove for one that isn't), and a folder marked as
holding hacks covers its subfolders.
"hack" now has to start a word in the file name.
show every value from the top and scroll with the cursor (v0.3b).
📥 Installing
sc64menu.n64SummerStation64-v0.3c-Standard.zipsc64menu.n64.sc64menu.n64from the Assets to the top folder ofyour SD card. Standard: unzip
SummerStation64-v0.3c-Standard.zipandcopy the
sc64menu.n64inside; for covers, put themetadata pack
in
sd:/menu/metadata/.Warning
"Watchdog timeout" at power-on? The SummerCart64 gives the menu file 5
seconds to load. On a card that has been used for a while, the Art Edition
(about 33 MB) can be scattered across it and take longer. Copy your files
off, reformat the card (FAT32 or exFAT, for example with the SD
Association's SD Card Formatter), and copy
sc64menu.n64back first,then everything else. If it still happens, use the Standard edition:
it loads as fast as the stock menu.
New to SummerStation64? The Companion's
Guide
walks through setting up a card, including adding your game folders.
🕹️ Retro games: where their pictures go
NES, SNES and Game Boy games need the menu's emulators in
menu/emulators/(see N64FlashcartMenu's documentation). Their pictures are read from the SD
card, one folder per game, named after the game's file without its
extension:
snes,gbandgbcwork the same way. The Companion's Missing Metadatatab puts everything in the right place for you.
🎞️ Making a GIF
and Clip Frame Rate, then press A on Record Clip and leave
Settings.
15 frames a second records a 10-second clip in about a minute and a half;
full size at 30 takes about ten minutes.
Companion's Clips tab,
choose the card and the clip, and press Make GIF.
🔐 Checksums
SHA-1 of each
sc64menu.n64, to check your download:only your first 8 favorites, and drops the rest the next time it saves.
list has no place for them yet.
yet, and the menu reads up to 64 code lines per game. Some games, mostly new
homebrew, can't take cheats at all.
your own collections in the Companion can change which one a tab shows
(deleting on the console keeps them right).
having been run breaks its link (it is matched by file name then); save the
Hacks tab again.
and with a Jumper Pak (4MB). Players report it working on the Analogue 3D,
the ModRetro M64 and PAL consoles, thank you!
with four real ones yet. Reports welcome.
itself is smooth.
kiosk version share one cover (they share a game code).
🤖 AI disclosure
SummerStation64 is made with Claude, an AI model by Anthropic, used
through Claude Code inside Visual Studio Code.
by Claude (October 26 to 28, 2026; the other two are the owner's README
pictures):
about 320 changed lines of menu code (1 new source file), the box art
script's trim, and these notes. In v0.3b: one fix of 3 lines. In v0.3a: all 16 commits since v0.3 are co-authored by Claude
(October 25 and 26, 2026): about 1,900 changed lines of menu code (4 new
source files), the Companion's Cheats tab, fixes and Guide sections, the
tests, and these notes.
decided which to build and how each should behave (the cheats list on Game
info and the paged lists were the owner's ideas), edited the popular hacks
list, and tested every build on a real N64 and CRT. Nothing was
committed until it passed on the console.
and game details (a community pack), the game data (libretro), and
N64FlashcartMenu and libdragon, which this is built on.
If something seems wrong, please open an issue.
💛 Free, always
SummerStation64 is free and always will be, from v0.1 to v1.0 and beyond. I
will never charge for it.
If you'd like to give money, please support the people who made it
possible:
ko-fi.com/polprzewodnikowy
ko-fi.com/networkfusion
Buying your SummerCart64 from an official seller supports Polprzewodnikowy
too.
If you'd rather give time, help with the box art and game details every
player sees. The
N64 flashcart menu metadata
project welcomes new art, descriptions and fixes; its README shows how to
start.
🙏 Credits and licence
by Polprzewodnikowy and contributors, and on
libdragon.
fork.
Missing Metadata tab:
libretro-database
(CC-BY-SA 4.0).
Interface sounds by Lokif (CC0). Title lettering drawn with the Anton and
Mr Dafoe fonts (SIL Open Font License).
Released under the GNU Affero General Public License v3, like
N64FlashcartMenu; the source is in this repository.
Note
About the built-in covers and game details: the Art Edition's covers
and cartridges, and the game descriptions built into both editions, are
not part of the source code and not covered by its licence. They belong to
the games' publishers and writers, and are included (in reduced size) for
use with the menu on your own console. They come from the community
n64-flashcart-menu-metadata
pack (scans credited there to ABeezy, LaunchBox community). If you hold
the rights to any of them and want them removed, open an issue and the
release files will be replaced without them.
SummerStation64 is an unofficial fan project, not made or approved by
Nintendo. Nintendo 64 and the N64 logo are trademarks of Nintendo.
This discussion was created from the release SummerStation64 v0.3c.
All reactions