You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Practice mode can be entered by clicking on the hamburger menu and choosing the "Load Practice Save" item. This menu item is only visible if the "Practice Mode" feature is enabled in settings.
A practice save can be loaded while the game as at the main menu, or is already in practice mode from loading a different save.
Loading a practice save does not disturb a saved game in progress.
In practice mode:
Autosaves are disabled; the game is never saved.
Statistics are not counted, including games played, number of victories, maximum scrap, etc.
Achievements are disabled.
Ship unlocks are disabled.
A hotkey can be bound (default F10) in the Subspace key binding settings to revert back to the last loaded practice save; useful for retrying a particular scenario quickly.
Run History
The run history list can now be sorted by clicking on one of the columns in the header.
Pressing Enter in the search box immediately searches rather than waiting 1 second to search.
Using the in-game "Restart" or "Hangar" option automatically marks the run as Abandoned in the run history, since it cannot be resumed.
Don't allow the active run to be abandoned or deleted from the run history window while it's still in progress.
Fix a crash when double clicking the header.
Tweaks
Add "Post Game Save" option to the Tweaks feature.
This option, which is enabled by default if the Tweaks feature is enabled, forces the game to perform an autosave after defeating the flagship or upon game over.
This special autosave is deleted upon returning to the main menu.
While this does not in itself have any visible impact, it allows other tools such as FTL Hindsight to be able to read the game state after victory, and correctly capture hull damage taken and resources expended during Phase 3 of the flagship fight. That information is normally invisible to those tools due to the game never being saved again once the fight starts.
This is still a work in progress!
The Run History window shows a category and notes column as well as a category filter that are currently not yet implemented.
The Run Summary and Sector Detail panels are not yet functional.
Practice Mode has additional planned features including a cheats menu to add scrap, equipment, etc, but is not yet completely finished.