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v0.2.0

v0.2.0 Pre-release
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@KhazP KhazP released this 19 Oct 17:54
Immutable release. Only release title and notes can be modified.

Play it at https://khazp.github.io/librecorsa/

v0.2.0

Race control

  • Track limits are judged once you are back on the asphalt instead of the instant a wheel crosses the line. Cutting a corner counts unless you give the time back; running wide counts only when it gained you time.
  • In a race, each strike is a warning, and every few strikes earn a time penalty (+3 s, then +5 s) added at the flag. Outside a race, a strike deletes the lap.
  • The timing tower shows intervals, last laps, tyres and penalty badges. Results include penalties, online too.

Engineer's garage and MFD

  • New garage with one setup sheet per class (open-wheelers and GT3): wings, ride height, springs, anti-roll bars, dampers, toe, brake ducts, brake power and engine braking. Saved per car.
  • Multi-page MFD: electronics, relative, tyres and brakes, fuel and energy, standings. Live dials for two-stage TC, ABS, brake bias and migration, a three-phase diff, engine map and ERS mode. Opens and pages from the keyboard or pad, and folds to a small pill when left alone.

Flashback

  • Press F in the replay to resume driving from that moment. The tyres keep their heat and wear.

HUD and menus

  • Restyled HUDs, title menu, setup wizard and loading screen.
  • Proximity radar, pedal bars, a tyre and brake temperature widget, and a heading-up circuit map.
  • Virtual rear-view mirror for the camera views that don't show the car's own mirrors.
  • Phone layout for narrow or short screens.
  • DRS and shift beeps. The sound pauses with the game.

Physics

  • Tabulated tyre load sensitivity for the open-wheel and GT3 slicks, extra grip under braking, per-gear MGU-K limits, 3D wishbone and steering-link geometry, and a ride-height aero map.
  • AI cars now drive the same car model as you.

Wheels and controllers

  • Steering lock per car: 1:1 up to 360° on the open-wheelers and 640° on the GT3. A base with less rotation still reaches full lock.
  • Calibration picks your real wheel over a virtual copy of it.
  • WebHID force feedback is more robust: effects are set up with no trigger button and an infinite duration, a watchdog stops the force if updates stall, and the force drops to zero when the tab is hidden.
  • The force direction now follows the standard convention. If you had Invert on from an older version, it is switched off once so the wheel pushes the right way.
  • Controller button maps in the setup, and pad buttons for the MFD and the HUD.

Fixes and housekeeping

  • The first lap after a start no longer fails the leaderboard's 420 km/h upload check.
  • The rigid-body car now uses the same model and sounds as the 2026 open-wheeler.
  • Next 16, TypeScript 7, React 19.3.

v0.1.0 (first release)

  • 500 Hz browser racing sim with three cars: the 2026 open-wheeler, a 6-DOF rigid-body open-wheeler and a GT3.
  • Four circuits: Rwanda International Circuit (fictional), Suzuka, Shanghai and Motegi.
  • Physics: 3D suspension kinematics, tyre and brake thermals, dirty air and slipstream, and a track that rubbers in.
  • Race a 5-car AI field from a standing start, or practise with lap and sector timing, a live delta, a ghost of your best lap and replays.
  • Peer-to-peer multiplayer over WebRTC, and an online leaderboard with driver names claimed by a device key.
  • Wheels with WebHID force feedback, gamepads with rumble, touch controls, UDP telemetry out, and a first-run setup wizard.
  • Broadcast, Wheel Dash and Telemetry HUD styles.
  • A request form for new cars and tracks.