Skip to content

Release for Vulkan SDK 1.2.162

Compare
Choose a tag to compare
@billhollings billhollings released this 09 Dec 16:39
49de660
  • Add support for extensions:
    • VK_KHR_sampler_mirror_clamp_to_edge (iOS)
    • VK_KHR_timeline_semaphore
    • VK_EXT_descriptor_indexing (initial release limited to Metal Tier 1: 96/128 textures, 16 samplers)
    • VK_EXT_post_depth_coverage (macOS)
    • VK_EXT_private_data
    • VK_EXT_subgroup_size_control
    • VK_EXT_texture_compression_astc_hdr
    • VK_AMD_shader_image_load_store (macOS)
    • VK_IMG_format_pvrtc (macOS)
  • Support the Mac Catalyst platform for iOS apps on macOS 11.0+,
    under both x86_64 and arm64 architectures.
  • Re-enable MTLEvent-based semaphores and fix several MVKSync issues.
  • Use VK_KHR_image_format_list to disable MTLTextureUsagePixelFormatView
    if only swizzles or sRGB conversion will be used for image views, improving
    performance on iOS by allowing Metal to use lossless texture compression.
  • Handle device loss.
  • Fix crash in vkUpdateDescriptorSets() when copying inline block descriptors.
  • Fix Metal validation error when unused elements in an array of sampler are not populated by descriptors.
  • Fix crashes in vkUseIOSurfaceMVK() on chroma sampling and double releasing ofMTLTexture.
  • Fix potential drawable present race conditions.
  • Fix crash in vkUpdateDescriptorSets() when copying inline block descriptors.
  • Fix Metal validation error when unused elements in an array of sampler are not populated by descriptors.
  • Move Metal drawable presentation from MTLCommandBuffer to MTLDrawable
    to improve performance and reduce blocking.
  • Allow binding descriptor set using layout different than it was created with.
  • Report VkPhysicalDeviceLimits::maxPerStageDescriptorStorageImages as Metal limit of 8.
  • Increase per-stage texture count to 96 for A11 SoC's and above.
  • Use variable descriptor count when determining descriptor binding count.
  • Support setting sizes of SPIR-V unsized arrays.
  • Support MTLStorageTypeMemoryless for Apple Silicon on Mac.
  • Support Apple GPU pixel formats with Apple Silicon on Mac.
  • Allow linear images on Apple GPUs in Blit and Clear commands.
  • Apple family 7 GPUs (A14) on iOS support multisample layered rendering,
    as well as sampler border colors and the mirror clamp to edge sampler address mode.
  • Set fill mode, depth bias, viewport, and scissor states before clearing attachments
  • Disable culling for the duration of vkCmdClearAttachments()
  • MVKDevice increase minimum OS for shared-storage textures.
  • MVKDevice set properties for Apple Silicon GPUs on macOS.
  • MVKQueue only create one GPUCaptureScope per queue.
  • MVKSamplerYcbcrConversion always make sure there is one plane.
  • MVKPhysicalDevice correct fragment input component limit.
  • MVKPhysicalDevice set max visibility buffer size to 256 kiB where supported.
  • MVKPhysicalDevice expose support for interpolation functions.
  • MVKPhysicalDevice enable 3D compressed textures on iOS/tvOS, and forbid ETC2 and EAC
    3D textures on all platforms. Apple GPUs do not support 3D for those.
  • MVKPhysicalDevice enable Apple family 7 features on iOS.
  • MVKPhysicalDevice remove need to call initGPUInfoProperties() twice.
  • MVKPhysicalDevice correct max descriptor set resources.
  • MVKPhysicalDevice reduce maximum point size to 64.
  • MVKPhysicalDevice enable strictLines for Intel and NVIDIA.
  • MVKPhysicalDevice enable shaderResourceMinLod on iOS.
  • MVKPhysicalDevice set correct subgroup properties.
  • MVKPhysicalDevice enable texture swizzle on all Apple GPUs.
  • MVKPipelineLayout only set configuration result if validating.
  • MVKPipeline fix calculation of atomic image buffer addresses.
  • MVKPipeline disable rasterization if culling both sides and don't try to add a fragment shader.
  • MVKPipeline shorten vertex attribute format's length when stride < size.
  • MVKGraphicsPipeline handle minSampleShading.
  • MVKImage always use texel buffers for linear images in MTLHeaps.
  • MVKImage make sure plane heap offsets are properly aligned.
  • MVKImage always set the depth plane when rendering to a 3D image.
  • MVKImage avoid swizzling storage and/or attachment image views.
  • MVKImage avoid texel buffer for atomics if view format list
    exists and does not include either R32_UINT or R32_SINT format.
  • MVKImageView always ignore transfer usages.
  • MVKBufferView avoid triggering bytesPerRow validation warning.
  • MVKDescriptorSetLayout speed up lookup of descriptor index and streamline binding access.
  • MVKCmdBlitImage use layered draws when possible.
  • MVKCmdBlitImage add 0.5 to layer index before interpolating.
  • MVKCmdBlitImage support depth/stencil blits with inversion and scaling.
  • MVKSwapchain allow images whose size doesn't match the CAMetalLayer.
  • MVKPixelFormats add 0.5 ULP to clear values for normalized formats.
  • MVKCommandEncoder don't set renderTargetArrayLength for mixed 2D/3D renders.
  • MVKExtensions add missing tvOS case for unsupported extensions.
  • MVKDescriptorSetLayout sort and hold bindings by binding number.
  • MVKDescriptor simplify subclass implementations.
  • MVKComputePipeline override max threads per threadgroup.
  • MVKGPUCapture make sure the MTLCaptureScope has only one reference.
  • MoltenShaderConverter fix tvOS build to support tvOS 9.0.
  • Support building external libraries and dylibs against sanitizers.
  • Clarify documentation on mapping limitations for host-coherent image memory on macOS.
  • Add validation policy for MoltenVK development to README.md document.
  • Update Xcode build settings check to Xcode 12.2.
  • Update VK_MVK_MOLTENVK_SPEC_VERSION to 29.
  • Update dependency libraries to match Vulkan SDK 1.2.162.
  • Update to latest SPIRV-Cross version:
    • MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
    • MSL: Support run-time sized image and sampler arrays
      (GL_EXT_nonuniform_qualifier/SPV_EXT_descriptor_indexing).
    • MSL: Support atomic access to images from argument buffers.
    • MSL: Add missing interlock handling to atomic image buffers.
    • MSL: Fix calculation of atomic image buffer address.
    • MSL: Support querying and modifying generated combined sampler suffix.
    • MSL: Don't use a bitcast for tessellation levels in tesc shaders.
    • MSL: Handle Offset and Grad operands for 1D-as-2D textures.
    • MSL: Don't remove periods from swizzle buffer index exprs.
    • MSL: Correct definitions of subgroup ballot mask variables.
    • MSL: Extract global variables from subgroup ballot operations.
    • MSL: Mask ballots passed to ballot bit ops.
    • MSL: Don't mask off inactive bits in ballot masks.
    • MSL: Support vectors with OpGroupNonUniformAllEqual.
    • MSL: Cast broadcast booleans to ushort.
    • MSL: Do not use component::x gather for depth2d textures.
    • MSL: For 2.1+, don't disable rasterization for vertex writes.
    • MSL: Allow post-depth coverage on Mac in MSL 2.3.
    • MSL: Allow framebuffer fetch on Mac in MSL 2.3.
    • MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
    • MSL: Support pull-model interpolation on MSL 2.3+
    • MSL: Expand subgroup support.
    • MSL: Adjust FragCoord for sample-rate shading.
    • MSL: Expose some more features on iOS: min_lod_clamp(), simd_is_helper_thread(),
      barycentric_coord, and primitive_id.
    • MSL: Don't add fixup hooks for builtin variables if they're unused.
    • MSL: Don't try to use [[thread_index_in_simdgroup]] in vertex shaders.
    • Handle case where block is loop header, continue AND break block.
    • MSL: Added fmin3 and fmax3 library functions to the illegal name list.
    • Added Metal keyword: level.
    • Parser: Don't assume OpTypePointer will always take a SPIRType.
    • Add MIT dual license for the SPIRV-Cross API and CLI.