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UE MM 2.2.1

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@KintaroModding KintaroModding released this 15 Nov 11:34

New game: WUCHANG: Fallen Feathers (experimental)

  • Its own look, UE4SS with one click (our build for the game), and save backups.
  • Pak mods load only with bitfix, the Mod Enabler: the Mods page offers it at the top, and one click installs it.

Choose your game

  • See all games at the top left of the game picker shows every game as cards over the whole window. Mortal Shell II (experimental) is back there.
  • The picker keeps its three highlight cards.

Also new

  • Update check: each mod with a mod page is compared with its own file there, so an optional file no longer shows a false update (#31, #32).
  • Uninstall of a UE4SS mod: the question names the files the mod wrote into its own folder, such as logs, and a second question can move them into the manager's backups (#33).
  • Mod details and Show files keep Close in view, also for a mod with many files.

Thanks to CooperZhuang for the update check by file and the files a mod leaves behind (#32, #33), and to HumanMus1c for the idea of the update check by file (#31).

Install: unzip uemm_2.2.1.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. One zip for every game. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays. uemm_phantom-blade-zero_2.2.1.zip is the same file under its old name, for older versions of the app.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 2.2.0

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@KintaroModding KintaroModding released this 14 Nov 22:09

The openmods page

  • openmods has its own entry in the menu: the open-source mods listed for your game on openmods.nexus, with search and sort. One click installs a mod, and one click updates it.
  • Mods | Tools: the mods, or the tools such as UE4SS. Every card shows the mod's type, and the Type filter shows one type at a time. MOD TYPE INFO explains each type.
  • Hide installed leaves out what you already have. The app keeps your choice.
  • Full view shows the page over the whole window, as a grid of cards with Page and Source buttons.
  • On the Mods page, a mod installed from openmods links to its page there, in orange, and its update installs with one click.

Also new

  • Japanese and Korean: choose in Settings ▸ Language.
  • Mod types: pak mods with .utoc and .ucas files are PAK too. Mods in PBZModLoader's mods folder have their own type, PBZModLoader, and their data files count as settings: you can edit them, an update keeps them, and an uninstall backs them up.
  • Tray icon only: a new switch in Settings ▸ Tray icon removes the taskbar button. Minimize then hides the window in the tray.
  • No flash at start: the window shows once it is drawn.
  • Shadows on the window and its popups, and a dimmer border while the window is not in front.
  • Show files no longer lists a settings file that a mod writes beside its own.
  • Update check: versions such as 0.5.2.withHP and 1.2a on a mod page are read correctly (#22).
  • For scripts: UEModManager.exe --cli lists, installs, enables, disables and uninstalls mods, backs up saves and manages UE4SS. UEModManager.exe --cli --help lists the commands.

Thanks to CooperZhuang for the command line tool and the settings file fix (#25, #26, #28, #29, #30), and to HumanMus1c for the shadows (#27) and the report on the update check (#22).

Install: unzip uemm_2.2.0.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. One zip for every game. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays. uemm_phantom-blade-zero_2.2.0.zip is the same file under its old name, for older versions of the app.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 2.1.0

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@KintaroModding KintaroModding released this 12 Nov 13:51

Backups, a page of their own

  • Backups has its own entry in the menu, below UE4SS. Everything about save backups is there now, out of Settings: the save folder, the backup each time you start the game, and Back up now.
  • Normal and Personal: normal backups are on the left. A slider sets how many the app keeps, from 2 to 20 (6 by default). The green arrow moves a backup to Personal on the right, where the app never removes it and it does not count. The red arrow moves it back.
  • Notes: give every backup a note, such as "Before the final boss". Type one next to Back up now for a new backup.
  • Delete a backup you do not need, after a question.

Also new

  • A tighter menu, no subtexts under the page titles, and the version as the title of the About page.

Thanks to EstusFlask for the idea of a chosen number of backups and its first version (#21).

Install: unzip uemm_2.1.0.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. One zip for every game. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Your backups stay; the app now keeps 6 by default instead of 5. Or replace UEModManager.exe with the new one. The Data folder stays. uemm_phantom-blade-zero_2.1.0.zip is the same file under its old name, for older versions of the app.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 2.0.0

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@KintaroModding KintaroModding released this 11 Nov 15:26

One app for several games

  • Black Myth: Wukong: pak, UE4SS and C# Loader mods. The C# Loader and UE4SS install with one click, save backups work, and the game starts with -fileopenlog, which its pak mods need.
  • Phantom Blade Zero: everything as before.
  • Stellar Blade: Blood Rain: a preview of its look, until the game is out. Take a peek and tell us what you think on Discord.
  • Choose your game at the first start, or any time with Switch game in the title bar. Each game has its own look, and its own mods and backups.

What else is new

  • Launch options: the gear on the right of Launch game sets the arguments the game starts with, with the game's recommended ones.
  • Tray icon next to the clock, with a menu to switch or launch the game. Settings can minimize and close the app to the tray.
  • Missing your game? In the game picker, Scan a game folder makes a report to share on Discord, with your user name and ids hidden.
  • The game picker's cards show where each game is on your PC and how many mods it has.
  • At the first start the language question comes first, and the game picker has a language selector.
  • The install review names the game the mods go into.
  • A UE4SS put in by hand is no longer offered as an update when it is already the newest build.
  • A new app icon, the same for every game.

Install: unzip uemm_2.0.0.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. One zip for every game. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. After the update it asks once for your game: choose Phantom Blade Zero, and your mods, sets and backups are all there. Or replace UEModManager.exe with the new one. The Data folder stays. uemm_phantom-blade-zero_2.0.0.zip is the same file under its old name, for older versions of the app.

Thanks to czastack for B1CSharpLoader, which the C# Loader for Black Myth: Wukong is built on.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.7.2

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@KintaroModding KintaroModding released this 10 Nov 11:50

What changed

  • Keep a version: a mod's details have Check this mod for updates. Turned off, the box says Not tracked, the update check leaves the mod out, and the UPDATE mark ignores it. An update of the mod keeps the choice.
  • The check button works again after its wait: in 1.7.0 and 1.7.1 it could stay grey for good after 30 seconds.
  • Ready on the first visit: only a press on the button starts its 30 second wait, not the check at start.
  • A sign on every click: the button spins in green while a check runs, at least a second.

Install: unzip uemm_phantom-blade-zero_1.7.2.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.7.1

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@KintaroModding KintaroModding released this 10 Nov 10:46

What changed

  • An update keeps your mod names: a name you gave a mod with Edit, or typed in the install review, now stays when you install an update by hand, like its tags. A name the app made from the file name still follows the new download, and Keep both gives the second mod the download's name. Thanks to qhq (#20).

Install: unzip uemm_phantom-blade-zero_1.7.1.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.7.0

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@KintaroModding KintaroModding released this 10 Nov 10:31

What changed

  • Update check for mods: for every mod with a mod page, the app now asks the mod site which version is on the page. It sends one request for all of them, at each start and with the new button in the mod list's header, which then waits 30 seconds. It sends only the mod numbers, needs no account and downloads nothing.
  • Update available / Up to date: each of these rows, and the mod details, show the result. Update available opens the page's files, where you download the newer version. The UPDATE mark on the Mods entry shows when a mod has one.
  • How it works, and its limits: UPDATE CHECK NOTES next to the button explains what is compared with what. The page has one version for the whole mod, so the check is only as good as the author's version numbers.
  • Settings ▸ Mod updates turns off the check at start. The button works either way.

Thanks to msylgj, whose first try at an update check (#19) led to this one.

Install: unzip uemm_phantom-blade-zero_1.7.0.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.6.4

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@KintaroModding KintaroModding released this 10 Nov 01:30

What changed

  • No false "the game is running": before the app changes files in the game folder, it checks whether the game runs. A program with the game's exe name in another folder, such as one started as administrator, could count as the game, so the app said the game was running while it was not. The app now reads a process's path with a query that also works for programs started as administrator. Thanks to High-cla (#18).
  • Clearer log: the app log names the process that counted as the running game, with its path, or why its path could not be read.

Install: unzip uemm_phantom-blade-zero_1.6.4.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.6.3

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@KintaroModding KintaroModding released this 09 Nov 14:57

What changed

  • Settings that a mod makes: some script mods write their settings file into ~mods at their first game start, such as Auto Collect Loot's PBZAutoCollect.txt. The manager now takes that file into the mod, at its start and when the game closes. An update keeps your settings, an uninstall backs them up, and Show files no longer lists the file. Thanks to CooperZhuang (#17).
  • Fix: a settings file in ~mods that comes with a script mod, such as PBZ-SpeakerHighlight's, was still left out when the download has a folder of its own on top. It now installs with the mod.

Install: unzip uemm_phantom-blade-zero_1.6.3.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.

UE MM 1.6.2

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@KintaroModding KintaroModding released this 08 Nov 22:39

What changed

  • Same mod page: a download from the mod site with the number of an installed mod, but none of its files, now asks. An example is Auto Collect Loot, which moved from a pak to a script. Keep both comes first, as a page can hold several files, such as optional ones; Update replaces the installed mod. A download with the same files updates as before. Thanks to CooperZhuang (#15).
  • Settings in ~mods: a script mod that keeps its settings file in ~mods, such as PBZ-SpeakerHighlight 0.4.0, now installs it with the mod instead of leaving it out. Thanks to CooperZhuang (#13).
  • Downloads for several loaders: a download with a branch for UE4SS and one for PBZModLoader, such as PBZQuestGuide 1.2.4, installs whole, as its author says. With one loader missing, the review now warns that its part does not run yet, instead of stopping. Thanks to CooperZhuang, whose #14 showed the problem.
  • Less noise: data files such as MANIFEST.json beside the game's folders of a download no longer give a "Files left out" warning.

Install: unzip uemm_phantom-blade-zero_1.6.2.zip into a folder you can write to, for example Documents\UE MM, and start UEModManager.exe. It needs the .NET 8 Desktop Runtime (x64).

Update from an older version: the app offers the update at start; one click installs it. Or replace UEModManager.exe with the new one. The Data folder stays.

Something does not work? In the app, open Settings ▸ Report a problem, copy the report and open an issue with it.