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v1.0.0 First release!
Small first release with a lot of features that can help developing games on client, server and everything inbetween.
Releaselog:
Client
- Assetmanagement via AssetLoader and Asset classes
- TextureSprite: combined rendering of Texture and TextureRegion classes
- BaseGame and BaseScreen feature base implementations for ApplicationListener and Screen classes with helpful methods
- Net: integrated server and comunicator for local or remote servers
Server
- AbstractRemoteServer
- Standalone Gdx Files for desktop
- ConsoleLogger implementation
Core
- Ingame command implementation for ingame consoles, server control or chat features
- Rich Kryo-based serialization package with BaseSerializer, BaseTaggedSerializer and BaseMapSerializer
- Concurrent package with ConcurrentLoadManager, InstantFuture and CurrentThreadExecutor classes
- Net: GameServer base class and net utilities (all KryoNet based)
- Versioning with IVersion and Versionable interfaces
- Utility classes such as Verify, StopWatch, etc.