Skip to content

Releases

RDR2 60fps Autopatch one-shot v1.2

Choose a tag to compare

@KurohaXR KurohaXR released this 17 Oct 19:06

What's new

  • The one-shot now accepts both regions: CUSA03041 (USA) and CUSA08519
    (EUR). The patch table is unchanged — region needs no new rows.
  • EUR 1.00 eboot is byte-identical to the USA 1.00 eboot (verified on
    hardware).
  • EUR 1.32 validated in-game on hardware: it matched the existing 1.32
    row's context check, the write was verified in RAM, and 60fps was confirmed
    (notification v01.32).
  • EUR 1.29 is expected to work by the same reasoning, but has not
    been tested.
  • README now explains the two checks that run before any write: the game
    must be RDR2 in a supported region, and then the 64 bytes around the
    patch site must match exactly what was verified for the running version.
    If they don't, nothing is written.

Requirements (unchanged)

  • Jailbroken PS5 (FW 12.00 tested) with elfldr
  • ps5debug-NG v1.3.0
    running (port 744)
  • Clean RDR2 install: USA 1.00 / 1.29 / 1.32, or EUR 1.00 / 1.32
    (EUR 1.29 expected, untested)
  • Load autopatch60-oneshot.elf via Payload Manager, then launch the game
    within 10 minutes

Checksums

  • SHA-1: 7230ef08fd0db32e4802201fba7e45f415ebf601
  • SHA-256: 9e49011e457c466bae3c299e0984040491e19f9bb17860c06d43438c1fa2775a
  • Size: 111560 bytes

RDR2 60fps Autopatch one-shot v1.1

Choose a tag to compare

@KurohaXR KurohaXR released this 11 Oct 22:09

RDR2 60fps Autopatch one-shot v1.1

60 FPS for Red Dead Redemption 2 (PS4, CUSA03041 — versions 1.00, 1.29 and 1.32)
on jailbroken PS5s — no modded PKGs, no disk writes. The patch is applied in live
memory every time the game boots. Made by KurohaXR.

Why this exists

An update package for 1.32 that includes the 60fps patch causes reproducible
reboots on jailbroken PS5s (crash signature documented in the repo README).
This tool takes the other road: a clean install plus a 3-byte runtime patch,
applied in RAM and verified before and after writing. If anything doesn't
match, it writes nothing.

What's new in v1.1

  • Multi-version support: 1.00, 1.29 and 1.32, auto-detected at runtime
    (a 64-byte context gate per row — the game's memory decides, not labels).
  • Notifications for every outcome: RDR2: waiting for game on load,
    ps5debug-NG not found or not running if the debugger is missing, and
    RDR2 60fps ON v01.xx - By KurohaXR after a verified write.
  • The 1.00 and 1.29 rows use the same selector site, verified against those
    versions' real eboots (1.29 cross-checked against illusion's published address).

Requirements

  • Jailbroken PS5 with elfldr, ps5debug-NG v1.3.0 (download it from its author,
    not from here): https://github.com/OpenSourcereR-dev/ps5debug-NG/releases
  • RDR2 CUSA03041 clean install: 1.00 (base), 1.29 or 1.32 (base + unmodded update)
  • Load autopatch60-oneshot.elf (attached below) once per play session,
    then launch the game. Wait for the RDR2 60fps ON v01.xx - By KurohaXR
    notification and play.

Tested on

  • PS5 FAT, FW 12.00:
    • v1.32 clean update: 5/5 cold boots at 60fps.
    • v1.00 (base) and v1.29: validated in-game with the version-tagged
      notification.
  • Closing the game is clean; nothing persists after power-off.

Notes

  • Experimental software, provided as-is with no warranty (see README).
  • Do NOT use klogsrv at the same time as ps5debug-NG (both use port 3232).
  • Do NOT use the Common-FPS overlay on FW 12.00 (unrelated tool, froze this console).

SHA-256

  • autopatch60-oneshot.elf: 1484F12F771708382BD826D484E61E83113FA91200731D77E1D28CF869994999

Credits

  • Patch: Jao, via illusionyy/PS-Game-Patch (illusion)
  • ps5debug-NG: OpenSourcereR · SDK/elfldr: John Törnblom (ps5-payload-dev)
  • Full credits and the whole story in the README.

RDR2 60fps Autopatch one-shot v1.0

Choose a tag to compare

@KurohaXR KurohaXR released this 07 Sep 03:16

RDR2 60fps Autopatch one-shot v1.0

60 FPS for Red Dead Redemption 2 (PS4, CUSA03041 v1.32) on jailbroken PS5s —
no modded PKGs, no disk writes. The patch is applied in live memory every time
the game boots. Made by KurohaXR.

Why this exists

An update package for 1.32 that includes the 60fps patch causes reproducible
reboots on jailbroken PS5s (crash signature documented in the repo README).
This tool takes the other road: clean install plus Jao's 3-byte Unlock FPS
patch (eboot+0x05853029 = 31 f6 90), applied in RAM and verified before
and after writing. If anything doesn't match, it writes nothing.

Requirements

  • Jailbroken PS5 with elfldr, ps5debug-NG v1.3.0 (download it from its author,
    not from here):
    https://github.com/OpenSourcereR-dev/ps5debug-NG/releases
  • RDR2 CUSA03041 clean v1.32 (base + unmodded update)
  • Load autopatch60-oneshot.elf (attached below) once per play session,
    then launch the game. Wait for the RDR2 60fps ON - made by KurohaXR
    notification and play.

Tested on

  • PS5 FAT, FW 12.00, clean CUSA03041 1.32: 5/5 cold boots at 60fps.
  • Closing the game is clean; nothing persists after power-off.

Notes

  • Experimental software, provided as-is with no warranty (see README).
  • Do NOT use klogsrv at the same time as ps5debug-NG (both use port 3232).
  • Do NOT use the Common-FPS overlay on FW 12.00 (unrelated tool, froze this console).

SHA-256

  • autopatch60-oneshot.elf: 43C390D54ABC827F1DDB0840063D8958254ED4DC7E398F7D47A946D20908C699

Credits

  • Patch: Jao, via illusionyy/PS-Game-Patch (illusion)
  • ps5debug-NG: OpenSourcereR · SDK/elfldr: John Törnblom (ps5-payload-dev)
  • Full credits and the whole story in the README.