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Jump Space VR 0.12.1

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@KyleBuildsAI KyleBuildsAI released this 26 Oct 22:20

Install as usual: extract the zip, close the game, double-click Install.bat.

Fixed in 0.12.1

  • Gun lying sideways / two-handed grip not working: sometimes the game spawns your gun hanging on your right hand instead of in its usual spot (often the first hangar visit after playing the prologue). The mod then held the gun sideways, about 110° off where you aim, and the left hand couldn't grab the fore-end. The gun now points where your controller points and the two-handed hold works in that case too.

Tested on the automated test runtime, including a real occurrence of that spawn; all 22 test scenarios pass.

Jump Space VR 0.12.0

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@KyleBuildsAI KyleBuildsAI released this 26 Oct 17:34

Install as usual: extract the zip, close the game, double-click Install.bat.

New in 0.12.0: fixes from the first player feedback (thanks for the video!)

  • Look to interact: lower your gun (point it down) and the game looks where you look. "Press X to grapple" and other prompts now show for what you're looking at, and X uses it: buttons, pickups, grapple points. Raise the gun or pull the trigger to aim with it again.
  • Body follows head: turn your head well to one side and your character turns with you. Walking goes where you face, so you need the right stick much less. Your view never moves on its own.
  • Left shoulder: your body now sits a little behind and below your eyes. A free left hand also lowers its shoulder instead of keeping it raised in the two-handed gun pose, so it no longer hunches into your view.
  • Recording: the game window crops the outer edges of the eye image, so recordings no longer show black bands around the picture.
  • F10 snapshots also save the eye images exactly as rendered.

Both new behaviours can be switched off in the VR menu: Controls > "Body follows head" and "Look to interact (gun lowered)".

Jump Space VR 0.11.2

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 14:57

Install as usual: extract the zip, close the game, double-click Install.bat.

Fixed

  • Weapon in hand now also works when the game hangs the gun on the character's hand instead of its usual attach point, which happens in some spawns aboard a ship. Before, the mod didn't see the gun there, so weapon in hand, firing vibration and rumble did nothing.
  • VR menu with a real gamepad: while the menu is open, the game no longer reacts to the pad as well. A, B and the sticks used to also jump, crouch or walk.

All 18 automated test suites pass. See CHANGELOG for the full history and the headset checklist for what still needs checking in VR.

Jump Space VR 0.11.1

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 13:37

Install as usual: extract the zip, close the game, double-click Install.bat.

Fixed (from a code review of 0.8 to 0.11)

  • Turning VR off (F8) now gives the game camera its own graphics settings back. Before, flat play after VR at "Low" kept fog, ambient shadowing and reflections off until you restarted.
  • "Controls: Gamepad" with no pad plugged in no longer locks out the VR controllers and the menu.
  • On a rolled ship, your first-person body now stands on the ship floor instead of upright to the world.
  • Real crouch: the view could stay raised after leaving a level while ducked.
  • Co-op hands (beta):
    • stops sending to players who left;
    • checks a body that hasn't loaded yet every few seconds instead of every frame;
    • one broken player can't stop the others;
    • nothing is received while the feature is switched off.
  • The comfort vignette no longer reacts to room-scale walking or camera swaps.
  • Known issue: with a real gamepad, the game still reacts to the pad while the VR menu is open. Pause first, or use the VR controllers for the menu.

Jump Space VR 0.11.0

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 12:34

Install as usual: extract the zip, close the game, double-click Install.bat.

New in 0.11.0

  • Real crouch (optional): duck in your room to crouch in the game, and stand up to stand. Your view stays at your real head height instead of dropping twice. It works on foot only (seats, the pilot chair and menus are left alone) and follows the game's hold or toggle crouch setting. Turn it on in the VR menu under View and comfort > Real crouch, and recenter while standing.

Everything from 0.10.0 is included: the comfort vignette, faster VR graphics Low, the galaxy map fix, and co-op hands as an opt-in beta.

Jump Space VR 0.10.0

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 11:59

Install as usual: extract the zip, close the game, double-click Install.bat.

New in 0.10.0

  • Comfort vignette (optional): the edges of your view darken while the stick moves or turns you. Your own head movement never triggers it. It's off by default; turn it on in the VR menu under View and comfort > Comfort vignette (Low, Medium, High). It helps if smooth movement makes you queasy.

Everything from 0.9.3 is included: faster VR graphics Low, galaxy map fix, shorter VR shadows, and co-op hands as an opt-in beta.

Jump Space VR 0.9.3

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 11:19

Install as usual: extract the zip, close the game, double-click Install.bat.

Faster at VR graphics Low

  • Low now skips per-object motion vectors, which the game draws once per eye. In the hangar that measured 61 to 69 fps. Moving objects can smear slightly with DLSS or TAA; use Medium if that bothers you.

Everything from 0.9.2 is included: the galaxy map fix, shorter VR shadows, and co-op hands as an opt-in beta.

Jump Space VR 0.9.2

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 10:34

Install as usual: extract the zip, close the game, double-click Install.bat.

Fixed

  • Galaxy map: the map was cut off at the bottom of the view and hard to steer. It now shows at its camera's angle, looking down at the map table. Motion aim also steps aside on the map so both sticks steer it like on a gamepad: pan to put a destination under the centre reticle.

Everything from 0.9.1 is included: shorter VR shadows at Low/Medium for frame rate, and co-op hands as an opt-in beta.

Jump Space VR 0.9.1

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 09:46

Install

  1. Download JumpSpaceVR.zip below and extract it.
  2. Close Jump Space and double-click Install.bat (updating works the same way).
  3. Start SteamVR / Steam Link, Virtual Desktop or Meta Quest Link, then launch Jump Space from Steam.

New in 0.9.1

  • Faster in VR: VR in this game is held back by the CPU, which draws everything once per eye. Sun shadows now reach less far in VR at VR graphics Low (40 m) and Medium (80 m). In the hangar with the low preset that was 71 fps instead of 65. There's also a manual Shadow distance setting on the Graphics page.
  • Co-op hands (beta, off by default): players who all run the mod can see each other's VR hands move. Everyone, including the host, turns on "Multiplayer hands (co-op)" under Weapon and hands. Please report how it goes with your MelonLoader/Latest.log.
  • Includes the 0.8.1 fix: the laser no longer clicks the button next to the one you point at.

JumpSpaceVR-0.9.1.zip is the same file with the version in its name.

Jump Space VR 0.9.0 (co-op hands, pre-release)

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@KyleBuildsAI KyleBuildsAI released this 24 Oct 08:37

Pre-release: co-op hands need a two-player test. Install it the same way as 0.8.0 (extract, close the game, double-click Install.bat). For everyday play the main download is still 0.8.0.

New in 0.9.0

  • Co-op hands: players who all run the mod see each other's VR hands move. Arms reach where the other player's controllers are, including holding the gun with two hands.
  • The host must have the mod. Players without it see the normal game.
  • Turn it off in the VR menu under Weapon and hands > "Multiplayer hands (co-op)".

How to test it

  1. You and a friend both install this version, then one of you hosts.
  2. Each of you moves your hands, and the other checks that the arms follow.
  3. Afterwards, send MelonLoader/Latest.log from both PCs. Look for lines starting with "Multiplayer hands:".

Also useful: join a host who does not have the mod. You should play normally, with no errors or disconnects.

Everything else is identical to 0.8.0. All automated tests pass, including a loopback test of the hands path.