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0.0.4 Beta

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@LLCoolDave LLCoolDave released this 28 Mar 20:45
· 22 commits to master since this release
  • Add Open and Use abilities
    • These are controlled by the optional unlock_interact setting and are disabled by default (for now)
    • Open refers to the ability to directly interact with level geometry. This includes all types of doors, but also elevators and other similar interactbales
    • Use refers to the ability to interact with buttons and switches that change the world state, such as key card slots or other switches.
      • Shootable switches are still interactable by shooting them with any weapon, such as the starter pistol, even if Use has not been unlocked yet
  • Added location density setting location_density to control the amount of checks per map
    • Includes 5 different density settings. iconic, balanced, dense, all and include_mp_only_pickups
    • include_mp_only_pickups replaces previous include_mp_items setting
    • All pickup locations are placed into different density categories. Selecting a specific density level includes all pickups of this and all prior levels
    • The goal is to give some control over the density of checks, as some Duke3D maps have a lot of checks relative to other AP games. This allows you to balance check density dynamically with other games in a multiplayer AP world.
    • The default balanced setting is a proposed density level of checks that feels roughly on par with other AP games, offering interesting pickups for access restricted areas in maps without flooding players with rewards
    • balanced density tends to include one item pickup per secret area where applicable
  • Some minor rebalances of fille item pools for different difficulties. Added some stronger variations of atomic health rewards at lower difficulty ratings.
  • Tons of logic fixes and adaptations, especially for more glitched logic and higher logic difficulty tricks
  • Increased compatibility with the universal tracker. This might still have issues correctly picking up unlocked levels, though,