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These are controlled by the optional unlock_interact setting and are disabled by default (for now)
Open refers to the ability to directly interact with level geometry. This includes all types of doors, but also elevators and other similar interactbales
Use refers to the ability to interact with buttons and switches that change the world state, such as key card slots or other switches.
Shootable switches are still interactable by shooting them with any weapon, such as the starter pistol, even if Use has not been unlocked yet
Added location density setting location_density to control the amount of checks per map
Includes 5 different density settings. iconic, balanced, dense, all and include_mp_only_pickups
All pickup locations are placed into different density categories. Selecting a specific density level includes all pickups of this and all prior levels
The goal is to give some control over the density of checks, as some Duke3D maps have a lot of checks relative to other AP games. This allows you to balance check density dynamically with other games in a multiplayer AP world.
The default balanced setting is a proposed density level of checks that feels roughly on par with other AP games, offering interesting pickups for access restricted areas in maps without flooding players with rewards
balanced density tends to include one item pickup per secret area where applicable
Some minor rebalances of fille item pools for different difficulties. Added some stronger variations of atomic health rewards at lower difficulty ratings.
Tons of logic fixes and adaptations, especially for more glitched logic and higher logic difficulty tricks
Increased compatibility with the universal tracker. This might still have issues correctly picking up unlocked levels, though,