3D. Everywhere.
Minko is a technology to develop and design rich, interactive and universal 3D applications targeting computers, web browsers and mobile platforms.
It provides a powerful editor on top of a robust, extensible and fully documented open source core framework, and is created and maintained by Aerys.
The repository hosts the source code of Minko 3. Looking for Minko 2? We've moved the repository.
For more detailed instructions, please follow our Getting started with Minko 3 tutorial.
- Set the
MINKO_HOME
environment variable to the root of the SDK. - Open the explorer in
script
- Run
solution_vs2015_full.bat
- Open
minko.sln
at the root of the SDK
- Make sure you have a recent compiler (tested with GCC 4.8 and Clang 3.3)
- Set the
MINKO_HOME
environment variable to the root of the SDK - Open a command prompt
cd <minko>
script/solution_gmake_full.sh
make config=release config=osx64_release
cd example/cube/bin/osx64/release && ./minko-example-cube
- Make sure you have a recent compiler (tested with GCC 4.9 and Clang 3.4)
- Set the
MINKO_HOME
environment variable to the root of the SDK - Open a terminal
cd <minko>
tool/lin/script/solution_gmake_gcc.sh
(orsolution_gmake_clang.sh
)make config=release config=linux64_release
cd example/cube/bin/linux64/release && ./minko-example-cube
Sources for the Minko framework.
Example applications created with the Minko framework and its plugins.
This folder contains templates you can use to ease the development of the Minko framework, plugins or applications.
Sources for Minko's plugins.
Available plugins are:
- angle
- assimp
- bullet
- debug
- devil
- fx
- html-overlay
- http-loader
- http-worker
- jpeg
- leap
- lua
- oculus
- offscreen
- particles
- png
- sdl
- sensors
- serializer
- video-camera
- vr
- zlib
minko
is MIT-licensed. Please contribute!