Repository navigation
LastationPlayerTracker V1.2
-Optimized and altered the DisplayLocalTrackingData.cs and DisplayLocalTrackingData.cs to use object pools instead of instantiate.
-Changed the Ping() to only check 1 player each frame.
-Added a protection so a ping would be blocked if a ping was ongoing.
-Moved the room probe checks to their own scripts so they can run in parallel to speed up the time it takes to check each room.