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LastationPlayerTracker V1.2

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@KuzuriYager KuzuriYager released this 17 Oct 05:44
· 16 commits to main since this release
820a1da

-Optimized and altered the DisplayLocalTrackingData.cs and DisplayLocalTrackingData.cs to use object pools instead of instantiate.
-Changed the Ping() to only check 1 player each frame.
-Added a protection so a ping would be blocked if a ping was ongoing.
-Moved the room probe checks to their own scripts so they can run in parallel to speed up the time it takes to check each room.