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Releases: LastationVRChat/Lastation-Player-Tracker

Lastation PlayerTracker V1.3.0

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@KuzuriYager KuzuriYager released this 19 Dec 22:21

Complete Rewrite of the Location tracker.

  • Each player gets assigned a game object that they are the owner of as a data container that they store their own local info to for sync.
  • Each player now gets their own locations at 5-10 second intervals then syncs their location data to the main script.
  • When a player checks their location each room checks the players distance to the room by closest probe.
  • The rooms check in parallel then the player uses the room that reports the lowest distance probe to determine location.
  • Added VPM and assembly definitions.
  • Other various Optimizations to make the script performant.

LastationPlayerTracker V1.2

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@KuzuriYager KuzuriYager released this 17 Oct 05:44
820a1da

-Optimized and altered the DisplayLocalTrackingData.cs and DisplayLocalTrackingData.cs to use object pools instead of instantiate.
-Changed the Ping() to only check 1 player each frame.
-Added a protection so a ping would be blocked if a ping was ongoing.
-Moved the room probe checks to their own scripts so they can run in parallel to speed up the time it takes to check each room.

LastationPlayerTracker V1.1

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@KuzuriYager KuzuriYager released this 05 Sep 01:11
a99b282

Added namespace to all components.

Initial Release

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@KuzuriYager KuzuriYager released this 30 Aug 07:32
df58967

The initial release of Lastation Player Tracker with display plugins.