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LTK Manager v1.32.1
👉 Download LTK.Manager_1.32.1_x64-setup.exe
1.32.1 - 2026-10-31
Changed
- The patcher is downloaded instead of shipped with the app, so an out-of-date copy no longer stops a session with
Unsupported Game Build. A fresh install needs to reach the download service before its first patch - The patcher no longer runs as administrator. If League is set to run as administrator, the start message offers Fix, which copies the commands that clear the setting and opens an administrator terminal for you to review and run them
- LTK Manager itself must not run as administrator to patch, and the setting that elevated the patcher is removed
- A skin with a
RoughnessMetallicAoTexturepreviews with the game's PBR shader, and with its normal map where the mesh has tangents - The wireframe overlay is greener and draws each edge once, and it fades on small or distant meshes
- Character outlines and every other viewport draw with smoother edges
- The skin preview shows one gizmo at a time, and a socket moves along its own orientation by default
- Settings tabs have a cleaner layout, and the RuneForge section shows a failed status read
Added
- Object tabs have a menu bar. A skin gets File, View, Animation, Skin, Physics and Spells menus, and an animation graph adds a Clip menu
- View > Character outline turns a skin's outline on and off in the preview
- Socket gizmo: W moves, E turns and X switches between the socket's own axes and the scene's. Ctrl snaps a drag and Esc cancels it
- Link an author profile to your RuneForge account in Settings > Workshop > Author profiles
Fixed
- Clips, tracks, events and bones that a mod adds show their names in the editor instead of hashes. Names come from your game data and from the
.sklfiles in your project - Copy as declaration writes those names too
- The clip filter finds a clip by its hash
- Maps that clone a material no longer crash the game while loading
- Socket drags: a key pressed during a drag no longer changes what the drag writes
- Colliders: a new collider file is named per skin, so skins sharing a skeleton no longer overwrite each other's file
- Preview switches for conditions and pose modifiers no longer point at the wrong item after a remove or an undo
- Material overrides that only set PBR maps keep the skin's material, and the Material pane opens the material a submesh actually draws with
- A clip whose
.anmis missing is no longer offered as playable, and event visibility puts back only what the event changed - Files added or changed in a layer from outside the app refresh the open skin preview
- A refused remove in the skin inspector now shows an error, and Add effect waits for the skeleton so an effect is not written without a bone