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Configurations

Lean's edited this page Jan 5, 2025 · 7 revisions

Blacklist

Stores all entities that will not be considered to the status increase

Whitelist

Stores all entities that will receive status increase, everthing else is ignored

Base

  • enableWhitelist => enable or disable the whitelist system
  • enableBlacklist => enable or disable the blacklist system
  • baseHarvest => the amount of additional harvest from initial values
  • enableStatusVariation => enable or disable the entities variations when spawning
  • minimumVariableStatusAverage => the minimum status for any entity to be spawned
  • maxVariableStatusAverage => the maximum status for any entity to be spawned
  • maximum...StatusIncreasedBy... => the maximum status for that specific option
  • increaseDamageTier => enable or disable the damage tier manipulation
  • damageTierIncreaseEveryDamage => every this amount of damage from the entity will increase the damage tier
  • rpgOverlayOverwriteLevel => enable or disable rpg overlay compatibility
  • rpgOverlayIncreaseLevelEveryAdditionalHP => every this amount of entity health will increase the entity level
  • enableStatusIncreaseByHeight => enable or disable the status increase by height
  • increaseStatsEveryDownHeight => every this Y coordinates will increase the status by height
  • baseStatusHeight => the base world height to start calculating, entities spawned upper the baseStatusHeight will not be calculated
  • lifeStatsIncreaseEveryHeight => how much life will be increased every increaseStatsEveryDownHeight
  • damageStatsIncreaseEveryHeight => how much damage will be increased every increaseStatsEveryDownHeight
  • lootStatsIncreaseEveryHeight => how much loot will be increased every increaseStatsEveryDownHeight
  • levelUPExperienceIncreaseEveryHeight => how much experience will be increased by the player every increaseStatsEveryDownHeight
  • enableStatusIncreaseByDistance => enable or disable the status increase by distance
  • increaseStatsEveryDistance => every this Z,X coordinates will increase the status by distance (negative or positive)
  • lifeStatsIncreaseEveryDistance => how much life will be increased every increaseStatsEveryDistance
  • damageStatsIncreaseEveryDistance => how much damage will be increased every increaseStatsEveryDistance
  • lootStatsIncreaseEveryDistance => how much loot will be increased every increaseStatsEveryDistance
  • levelUPExperienceIncreaseEveryDistance => how much experience will be increased by the player every increaseStatsEveryDistance
  • enableStatusIncreaseByAge => enable or disable the status increase by age
  • increaseStatsEveryWorldDays => every this ingame days will increase the status by age
  • lifeStatsIncreaseEveryAge => how much life will be increased every increaseStatsEveryWorldDays
  • damageStatsIncreaseEveryAge => how much damage will be increased every increaseStatsEveryWorldDays
  • lootStatsIncreaseEveryAge => how much loot will be increased every increaseStatsEveryWorldDays
  • levelUPExperienceIncreaseEveryAge => how much experience will be increased by the player every increaseStatsEveryWorldDays
  • levelUPSecondsPositionUpdate => every this seconds will refresh player positions to receive more experience in LevelUP
  • entitySpawnConditions => conditions for making any entity to spawn in rpg difficulty parameters
  • -1 means infinite

  • "code": "game:drifter-normal", # Entity ingame code

  • "minimumDistanceToSpawn": 1000, # Minimum distance for the entity to spawn

  • "maximumDistanceToSpawn": -1, # Maximum distance for the entity to spawn

  • "minimumHeightToSpawn": 10, # Minimum height for the entity to spawn

  • "maximumHeightToSpawn": 30, # Maximum height for the entity to spawn

  • "minimumAgeToSpawn": 50, # Minimum world days for the entity to spawn

  • "maximumAgeToSpawn": -1, # Maximum world days for the entity to spawn

  • "ignoreConditionsForSpawnersAPI": true # If the entity is spawned by a spawner from SpawnersAPI the conditions will be ignored

  • enableExtendedLog => disable or enable the extended logs, used when you find some bug and you need to post some issue

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