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Configurations
Stores all entities that will not be considered to the status increase
Stores all entities that will receive status increase, everthing else is ignored
- enableWhitelist => enable or disable the whitelist system
- enableBlacklist => enable or disable the blacklist system
- baseHarvest => the amount of additional harvest from initial values
- enableStatusVariation => enable or disable the entities variations when spawning
- minimumVariableStatusAverage => the minimum status for any entity to be spawned
- maxVariableStatusAverage => the maximum status for any entity to be spawned
- maximum...StatusIncreasedBy... => the maximum status for that specific option
- increaseDamageTier => enable or disable the damage tier manipulation
- damageTierIncreaseEveryDamage => every this amount of damage from the entity will increase the damage tier
- rpgOverlayOverwriteLevel => enable or disable rpg overlay compatibility
- rpgOverlayIncreaseLevelEveryAdditionalHP => every this amount of entity health will increase the entity level
- enableStatusIncreaseByHeight => enable or disable the status increase by height
- increaseStatsEveryDownHeight => every this Y coordinates will increase the status by height
- baseStatusHeight => the base world height to start calculating, entities spawned upper the baseStatusHeight will not be calculated
- lifeStatsIncreaseEveryHeight => how much life will be increased every increaseStatsEveryDownHeight
- damageStatsIncreaseEveryHeight => how much damage will be increased every increaseStatsEveryDownHeight
- lootStatsIncreaseEveryHeight => how much loot will be increased every increaseStatsEveryDownHeight
- levelUPExperienceIncreaseEveryHeight => how much experience will be increased by the player every increaseStatsEveryDownHeight
- enableStatusIncreaseByDistance => enable or disable the status increase by distance
- increaseStatsEveryDistance => every this Z,X coordinates will increase the status by distance (negative or positive)
- lifeStatsIncreaseEveryDistance => how much life will be increased every increaseStatsEveryDistance
- damageStatsIncreaseEveryDistance => how much damage will be increased every increaseStatsEveryDistance
- lootStatsIncreaseEveryDistance => how much loot will be increased every increaseStatsEveryDistance
- levelUPExperienceIncreaseEveryDistance => how much experience will be increased by the player every increaseStatsEveryDistance
- enableStatusIncreaseByAge => enable or disable the status increase by age
- increaseStatsEveryWorldDays => every this ingame days will increase the status by age
- lifeStatsIncreaseEveryAge => how much life will be increased every increaseStatsEveryWorldDays
- damageStatsIncreaseEveryAge => how much damage will be increased every increaseStatsEveryWorldDays
- lootStatsIncreaseEveryAge => how much loot will be increased every increaseStatsEveryWorldDays
- levelUPExperienceIncreaseEveryAge => how much experience will be increased by the player every increaseStatsEveryWorldDays
- levelUPSecondsPositionUpdate => every this seconds will refresh player positions to receive more experience in LevelUP
- entitySpawnConditions => conditions for making any entity to spawn in rpg difficulty parameters
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-1means infinite -
"code": "game:drifter-normal", # Entity ingame code
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"minimumDistanceToSpawn": 1000, # Minimum distance for the entity to spawn
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"maximumDistanceToSpawn": -1, # Maximum distance for the entity to spawn
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"minimumHeightToSpawn": 10, # Minimum height for the entity to spawn
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"maximumHeightToSpawn": 30, # Maximum height for the entity to spawn
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"minimumAgeToSpawn": 50, # Minimum world days for the entity to spawn
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"maximumAgeToSpawn": -1, # Maximum world days for the entity to spawn
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"ignoreConditionsForSpawnersAPI": true # If the entity is spawned by a spawner from SpawnersAPI the conditions will be ignored
- enableExtendedLog => disable or enable the extended logs, used when you find some bug and you need to post some issue