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Neon Cue v1.10.0 — Smooth motion

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@LeerBox LeerBox released this 26 Oct 12:28
· 10 commits to main since this release

Silky-smooth motion, especially on high-refresh monitors (144–280 Hz).

  • New game loop paced to your monitor's refresh rate, instead of a coarse Windows timer that fired every 10–16 ms unevenly.
  • Interpolation between physics steps: physics runs in fixed 1/480 s steps, and every ball is now drawn exactly between its last two positions, so it advances evenly every frame.
  • 3× faster frames: ball lighting is precomputed, balls are rendered in parallel across your CPU cores at quarter-pixel precision and copied to the screen with no resampling, and text and panels are cached.
  • The game window gets priority over background AI work.

Measured with the new built-in benchmark (NeonCue.exe --bench, full-power break at 2560×1440):

before after
Frame cost 15.6 ms 5.2 ms
Motion unevenness 29% (up to 67%) 3% (≤ 2%)

Download: NeonCue-win-x64.zip. Unzip it and run NeonCue.exe.