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Neon Cue v1.10.0 — Smooth motion
Silky-smooth motion, especially on high-refresh monitors (144–280 Hz).
- New game loop paced to your monitor's refresh rate, instead of a coarse Windows timer that fired every 10–16 ms unevenly.
- Interpolation between physics steps: physics runs in fixed 1/480 s steps, and every ball is now drawn exactly between its last two positions, so it advances evenly every frame.
- 3× faster frames: ball lighting is precomputed, balls are rendered in parallel across your CPU cores at quarter-pixel precision and copied to the screen with no resampling, and text and panels are cached.
- The game window gets priority over background AI work.
Measured with the new built-in benchmark (NeonCue.exe --bench, full-power break at 2560×1440):
| before | after | |
|---|---|---|
| Frame cost | 15.6 ms | 5.2 ms |
| Motion unevenness | 29% (up to 67%) | 3% (≤ 2%) |
Download: NeonCue-win-x64.zip. Unzip it and run NeonCue.exe.