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Neon Cue v1.3.0 — Shooting fixes

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@LeerBox LeerBox released this 24 Oct 21:58
· 36 commits to main since this release

Shooting fixes found by an automated play-test: a scripted player drove the real mouse controls through hundreds of set-up pots.

  • Pressing on the cue ball and pulling back now works. The aim used to swing as the cursor approached the ball: only 18% of makeable pots went in, and now 96–98% do. The aim freezes near the cue ball and ignores rounding noise from single pixels.
  • Ball in hand: a click picks the cue ball up, and a drag from it shoots, so you no longer lose a shot by grabbing the ball.
  • Cue wobble is fairer and visible: it is smaller, soft shots are nearly exact, and a cone on the aim line shows the spread at your current power. With the starting House Cue, perfect aim now pots about 80–88% of shots instead of 34%.
  • Weaker cues magnify the CPU's own errors too, so equipment still matters against the AI.
  • CI now runs the play-test and fails if aiming accuracy drops.

Download: NeonCue-win-x64.zip. Unzip it and run NeonCue.exe.