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Neon Cue v1.4.0 — Smart aiming

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@LeerBox LeerBox released this 24 Oct 22:23
· 35 commits to main since this release

Shooting fixes found by playing the game by hand and with a play-test that behaves like a human hand.

  • The aim no longer drifts when you reach for the cue ball. Point at the target and pause for a moment: the aim commits. Quick moves towards the cue ball no longer change it, so you can press on the cue ball and pull back.
  • Fine-tuning stays put. Arrow keys and the mouse wheel step 0.03° (0.23° with Shift), and the aim stays locked until you deliberately point somewhere else.
  • Pocket magnet. If your aim is within a few pixels of a line that pots a ball, it snaps onto that exact line. It's strong with Full prediction, light with Ghost ball, and off with Off.
  • Power preview. Thin cuts used to stop short with no warning. The game now simulates your aim at 20 power levels: green ticks under the power bar show which powers pot the ball, with messages like POTS ✓ or POT NEEDS 55–80%. The pocket glows green only when your aim and power pot the ball, and amber when the line is right but the power isn't.

Human-like play-test results (100 pots per row): pointing a few pixels off, then a wobbly move to the cue ball, now pots 96% (was 42%). With side spin it's 96% (was 38%), close shots 89% (was 31%), and ball in hand 96% (was 41%).

Download: NeonCue-win-x64.zip. Unzip it and run NeonCue.exe.