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Neon Cue v1.6.0 — New sound engine

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@LeerBox LeerBox released this 25 Oct 19:55
· 27 commits to main since this release

Sounds no longer cut out or play unevenly.

The old player could only play one sound at a time: each hit cut off the previous one, and most hits on a break were silently skipped. On a simulated break plus three shots it played only 35 of 69 hits.

The new built-in audio mixer:

  • Plays every hit on its own voice. Dozens of clicks overlap naturally on the break: 69 of 69 played, 0 dropped, up to 28 at once.
  • Volume follows impact speed: soft taps are quiet and hard hits are loud.
  • Stereo panning follows where the ball is on the table.
  • Slight pitch variation on each hit, so repeats don't sound robotic.
  • Rolling rumble that rises and falls with the speed of the balls.
  • Constant, low latency (about 46 ms), with a soft limiter instead of distortion.

CI now renders a break offline and fails if any sound is dropped or clipped.

Download: NeonCue-win-x64.zip. Unzip it and run NeonCue.exe.