Skip to content

Releases: LibreVR/Revive

Version 3.0.0

287b2b7
Compare
Choose a tag to compare
Version 3.0.0 Pre-release
Pre-release

This is a pre-release version of Revive with improved OpenXR support. This is the same beta version that's been going around for a while, this is simply a more permanent location to download it.

In this version OpenXR is the default, though SteamVR can still be used as a fallback. Because OpenXR runtimes are less mature than their native counterparts performance and compatibility may vary depending on the runtime you use.

Version 2.1.1

Compare
Choose a tag to compare

Bug fixes

  • ReviveOverlay: Fixed crash when attempting to link an Oculus Account

Version 2.1.0

Compare
Choose a tag to compare

Changes

  • Limited the online functionality nag to Echo Arena
  • Reverted to old frame pacing behavior used in the initial 2.0 release

Bug fixes

  • Revive: Fixed older games crashing due to an access violation
  • Revive: Improved handling of FoV stencils
  • ReviveOverlay: Fixed inject option in tray icon menu
  • ReviveOverlay: Fixed Oculus Platform heartbeat functionality

Version 2.0.0

Compare
Choose a tag to compare

Changes

  • The Revive Dashboard can now link with your Oculus account to improve online multiplayer support thanks to @ahmanwoods
  • The Revive Dashboard now supports scanning multiple Oculus libraries as contributed by @croger42
  • The Revive Injector has been rewritten to improve reliability using Microsoft Detours
  • Improved and simplified frame blocking behavior in Revive to improve performance

Bug fixes

  • Revive: Fixed Walking Dead: Saints and Sinners crashing on launch (#1451)

Version 1.9.2

Compare
Choose a tag to compare

Changes

  • Updated Oculus SDK to version 1.43
  • SteamVR Input should now be configurable before running an app

Bug fixes

  • Revive: Fixed Stormland crashing on launch and rendering differently in each eye (#1379)
  • ReviveXR: Numerous fixes thanks to @qlyoung

Version 1.9.1

Compare
Choose a tag to compare

A hotfix was added that fixes a performance regression

Changes

  • Further optimizations to frame blocking behaviour
  • Patching option has been removed from the tray icon to avoid user confusion
    • Still available by manually copying files if you know what you're doing

Bug fixes

  • Revive: Fixed Asgard's Wrath loading screen blinking on/off (#1347)

Version 1.9.0

Compare
Choose a tag to compare

Changes

  • Updated Oculus SDK to version 1.41
  • Improved frame blocking behavior to enhance performance in UE4 games
  • Removed patching function from the tray icon to avoid user confusion
    • Still available by manually copying files if you know what you're doing

Bug fixes

  • Revive: Added default bindings for Vive Cosmos controllers (#1340)
  • Revive: Fixed Dance Central regression that causes fatal errors (#1334)
  • Revive: Fixed menu button on the Left controller not working (#1339)
  • Revive: Fixed thumbstick recenter triggering on both controllers when only touching one (#1357)
  • ReviveXR: Fixed missing loader DLL oversight and added various fixes contributed by @qlyoung (#1323)

Version 1.8.2

Compare
Choose a tag to compare
Version 1.8.2 Pre-release
Pre-release

This was a pre-release version of 1.9.0, use that version instead.

Version 1.8.1

Compare
Choose a tag to compare

Changes

  • Updated Oculus SDK to version 1.40
  • Improved SteamVR app identification

Bug fixes

  • Revive: Fixed quad layers in Dirt Rally flipping upside down (#1322)
  • Revive: Fixed controllers not working if the user is not an admin (#1311)

Version 1.8.0

Compare
Choose a tag to compare

Hotfixes

This release has been updated a few times to fix some minor mistakes, redownload the release if you experience any of these problems.

  • Fixed menu button activating unintentionally
  • Fixed apps not being recognized correctly in the Steam library
  • Fixed game image being stuck in the same position when turning your head
  • Fixed incorrect throwing direction in Echo Arena
  • Change the default grip binding to use capsense instead of the force sensor

Changes

  • Revive: Major overhaul of SteamVR Input support
    • Controller pose can now be customized in SteamVR as well
  • Revive: Updated OpenVR to version 1.6.10
  • Revive: Removed support for the Revive tab in the old versions of OpenVR-AdvancedSettings
  • Dashboard: Added Oculus Home to the list of default apps
  • ReviveXR: Update OpenXR support to 1.0 (experimental and untested)

Bug fixes

  • Revive: Fixed stuttering in The Climb, The Unspoken and Wilson's Heart
  • Revive: Re-enabled pose submission to reduce latency in Defector and other apps
  • Revive: Small tweaks to display time prediction to improve tracking