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3Dvibe64 1.15.1
Release notes — 1.15.1
Stable GitHub source release,30 October2026. Promoted from delivered agentic17;
published as v1.15.1. No demos, examples, scenes, media or PRGs
attached. Renderer, templates, math and public API bytes are unchanged from
that development; documentation/version/release checks are maintained.
Compared with official1.15.0, this includes the generic exact rotation/projection,
solid/material, wire, Gouraud and affine Mode7-C passes developed through17,
the per-plane Mode8 multi cache and optional circle/sphere API4/6. They do not
broaden every precision/profile or automatically enable the optional Mode4 flags.
Detailed contracts.
Defaults remain legacy, standard texture quality, precise lines, safe
presentation, LOD off, LegacyPlusOptimizations none and SphereRenderer none.
No workload/image-quality change or default backend switch. Real64KB allocation
and parent fallbacks remain. Mode8 uses485 cache-data bytes plus85 helper-code
bytes in bounded font-adjacent space; public auto/interactive remain buildable.
Fixed benchmark index:117.647645 vs stable1.15.0=100 (+17.647645% composite).
This is not universal FPS gain. Full stable cold rebuild:54 matching PRGs/all
numeric labels,162 retained native observations at1/20/64×;27 existing blocks.
All images/flags are preserved. Native observations originate from the identical
qualified programs, not a new timing run or CPU replay. No fresh stock NTSC,
physical hardware or Linux qualification. Full qualification.
Documentation is consolidated in both languages: current guides no longer stack
development banners; Unicode, release/publication state, source-only paths,
memory, API domains and test scopes are checked. Historical reports keep their
original measurements and do not override current contracts.
Note di release — 1.15.1
Release stabile GitHub di soli sorgenti,30 ottobre2026. Promossa dalla dev
consegnata agentic17 e pubblicata come v1.15.1. Nessuna demo, esempio,
scena, media o PRG allegato. Renderer, template, matematica e API coincidono con
la dev; vengono aggiornati documentazione, versione e controlli della release.
Rispetto alla1.15.0 ufficiale include passaggi generali esatti di rotazione,
proiezione, span/materiali, wire, Gouraud e Mode7-C affine sviluppati fino a17,
cache per piano Mode8 multi e API opzionale cerchi/sfere4/6. Non amplia ogni
profilo/precisione né abilita automaticamente i flag Mode4 opzionali.
Contratti dettagliati.
Restano i default legacy, texture standard, linee precise, presentazione safe,
LOD off, LegacyPlusOptimizations none e SphereRenderer none. Nessuna modifica
al carico/qualità o selezione implicita di backend. Restano allocazione reale64KB
e fallback. Mode8 usa485 byte cache dati e85 byte helper prima del font,
entro guardie; auto/interactive pubblici restano compilabili.
Indice fisso117,647645 rispetto alla stabile1.15.0=100 (+17,647645% composito),
non un guadagno FPS universale. Ricompilazione stabile completa:54 PRG/etichette
numeriche identici,162 osservazioni native conservate a1/20/64×;27 blocchi
preesistenti. Immagini e segnalazioni restano conservate. Le misure appartengono
agli stessi programmi qualificati: non sono nuove misure né replay CPU.
Nessuna nuova qualifica NTSC stock, hardware fisico o Linux.
Qualifica completa.
Manuali consolidati in entrambe le lingue: niente pile di banner dev nei testi
correnti; verificati Unicode, stato locale/pubblicazione, percorsi source-only,
memoria, domini API e perimetro test. I rapporti storici conservano misure e
versioni originali, senza prevalere sui contratti correnti.
Package integrity / Integrità del pacchetto
Source-only SDK: 387 files, no demos or benchmark scenes.
SHA-256 3Dvibe64_1.15.1_source.zip: 1ba034569a0beff013800322bc6c8f1134894ab6e13eb3bb2bb055482a668cbc
23 host gates passed from the final clean ZIP; 14 documented/API builds verified. Renderer and API sources match the qualified agentic17 bytes; no new native FPS measurement is claimed.
3Dvibe64 1.15.0
Release notes — 1.15.0
Stable source release published on GitHub. Promoted from qualified1.15.0-dev2 with unchanged runtime. Status/support.
Changes from1.14.0
- Exact Q4×Q10 products and divisions with proven fast paths and complete fallback.
- Byte-remainder edges with ninth-bit carry and a faster integer edge path; block bitmap writes, paired physical-row addressing and material-cache handling for disconnected intervals.
- Conservative vertex outcodes and compatible convex pair/fan adapters; mixed palettes, uncertain shapes and ineligible cases retain original triangles.
- Explicit native-material wire-line API and camera-Q4 vertex production directly into resident engine arrays.
- Optional lossless signed16 keyframe codec and explicit frozen-lighting with per-object invalidation.
New kernels/APIs are qualified only within the documented Mode4 legacy-plus profile. Ordinary Mode1–7 plus and other backends keep existing contracts. Defaults remain legacy,optimizations none,standard texture quality,precise lines,LOD off,safe presentation. all excludes wire,stream and frozen-lighting. No alternate scanlines or automatic precision/resolution/palette reduction. No demos or game content are distributed.
Validation and performance
Qualified development measurements remain applicable because runtime,configuration,PRG bytes and target conditions are unchanged.127pixel-identical RGB poses;57identical legacy/plus/Q8 defaults; qualified arithmetic/API/codec callbacks. The wire fixture improves9.5988→12.2130FPS (+27.23%); dev2 ordinary renderer/clipping remain50.1245/47.6827FPS. These are named-fixture results, not shuttle FPS or universal speed promises. Provenance/details.
Build · Exact options · API/memory · Public suite. Source only. Release/downloads.
Note di rilascio — 1.15.0
Release stabile sorgente pubblicata su GitHub. Promossa dalla dev qualificata1.15.0-dev2, con runtime invariato. Stato e supporto.
Novità rispetto alla1.14.0
- Prodotti Q4×Q10 e divisioni esatte con percorsi rapidi dimostrati e ripiego completo.
- Bordi con resto a8bit, riporto del nono bit e percorso rapido per bordi interi; scritture bitmap per blocchi, righe fisiche adiacenti e cache materiali corretta per intervalli disconnessi.
- Outcode conservativi dei vertici e adapter per coppie/fan convessi compatibili; palette miste, geometrie dubbie e casi non idonei conservano i triangoli originali.
- API esplicite per linee wire con materiali nativi e per vertici camera Q4 generati direttamente negli array dell'engine.
- Codec facoltativo di chiavi signed16 senza perdita e illuminazione congelata esplicita con invalidazione per oggetto.
I nuovi kernel/API sono qualificati solo nel profilo Mode4 legacy-plus documentato. Legacy-plus ordinario Mode1–7 e gli altri backend mantengono i contratti esistenti. Default legacy, ottimizzazioni none, texture standard, linee precise, LOD off e presentazione safe invariati. all non include wire,stream o frozen-lighting. Nessuna riga alternata o riduzione automatica di precisione/risoluzione/palette. Nessuna demo o contenuto del gioco viene distribuito.
Verifiche e prestazioni
Le prove native della dev qualificata restano valide perché runtime, configurazioni, PRG e target sono invariati.127pose RGB identiche;57default legacy/plus/Q8 identici; callback numerici e codec qualificati. La fixture wire passa da9,5988 a12,2130FPS (+27,23%); renderer e clipping della dev2 mantengono50,1245 e47,6827FPS. Questi sono risultati delle fixture nominate, non FPS della navetta o promesse universali. Provenienza e dettagli.
Build · Opzioni esatte · API e memoria · Suite pubblica. Solo sorgenti. Release e download.
3Dvibe64 1.14.0 — legacy-plus Mode1–7
Stable engine-only source SDK: legacy-plus Mode1–7, including affine/perspective Mode7 with none/flat/Gouraud A/B/C. Legacy remains default; plus uses Q4 geometry and finer camera rotation, with no Q8 geometry substitution.
No demos or examples, scene/camera projects, characters/UI/artwork, compiled programs, music/video, emulators or raw captures. Previous release tags and assets are preserved.
The supported plus profile is walkLite, normal160×100, high-basic-v2, NoFpsOverlay, near8 polygon/screen clipping. Perspective depth8–256WU, standard textures, LOD off. Existing gameplay adapters keep their bounded contracts. Private Underworld optimizations remain outside this SDK.
Verification
- 324 source files;40 current IT/EN manual pairs and1,104 local documentation links checked.
- 17 public SDK gates passed from a clean extraction; final distribution/documentation checks passed. Publication-only checks rerun without changing runtime sources.
- All57 native reference programs freshly rebuild byte-identically:16 legacy,25 plus,16 Q8. Native FPS are retained acquisitions of those exact programs; no new rendering change or timing claim.
- VICE Turbo6510 MOS8565 PAL×64, safe, silent, Colodore/filter0;128 simulation-event warm-up (~2.56–2.70 emulated seconds), complete2048-tick route (~40.8 seconds). Only new complete views count; native trace/counter agree. Warp/host/replay time is excluded.
- Matched24-vertex tilted-torus Mode7 perspective: plus5.834 camera/26.417 clipping FPS, Q8 3.948/25.307; legacy16.708/30.310 uses affine. Plus p95/worst179.553/199.503ms camera and219.453/758.112ms clipping. Different near volumes and empty clipping phases limit backend comparisons. Mode4 camera regresses versus legacy. Full mode/lighting controls and limits are documented.
- Native stability/orbit checks pass;212,505 robust projective-plane interior samples have zero wrong/missing texels against an independent oracle. Finite quantization, nearest sampling and painter limits remain. No new Linux/NTSC/audio-active/physical-hardware qualification.
Italiano
SDK sorgente stabile del solo engine: legacy-plus Mode1–7, texture Mode7 affini/prospettiche, luce none/flat/Gouraud A/B/C. Legacy resta default; geometria plus Q4 e camera fine, senza backend geometrico Q8.
Nessuna demo/esempio, progetto scena/camera, personaggio/UI/asset, PRG, musica/video, emulatore o cattura grezza. Tag e asset delle release precedenti preservati.40 coppie IT/EN aggiornate;17 gate pubblici superati,57 PRG ricompilati identici ai benchmark nativi. Nessuna nuova modifica runtime: misure precedenti riutilizzate soltanto per identità dei byte. Profilo plus delimitato e regressione FPS camera Mode4 dichiarati. Le ottimizzazioni applicative private Underworld non sono incluse.
Complete English release notes · Note complete italiane · Documentation IT/EN · Qualification
Package: 3Dvibe64_1.14.0_source.zip, 1,377,588 bytes. SHA256: 0C8563D71C59E54FEAA21688657C110315EA91BA779B6A81F0346795C9611478.
Software PolyForm Noncommercial1.0.0; documentation CC BY-NC4.0; attribution librologica.digital.
3Dvibe64 1.13.0 — legacy-plus
Stable source SDK introducing the explicit intermediate -Precision legacy-plus renderer for Mode2. legacy remains the default; Q8 and the older compatibility profiles remain available. Legacy-plus adds finer camera rotations and Q4 near/screen clipping without using the Q8 backend. The missed 59.85 ms camera presentation interval is removed in the qualified route.
Source only: 309 files, 40 current English/Italian manual pairs. No demos, examples, scenes, routes, projects, music, precompiled PRGs, captures, emulator binaries or test environments. Reusable engine templates/fonts remain source inputs. Earlier releases, tags and frozen demos are preserved.
| Native moving-camera test | Legacy FPS | Legacy-plus before FPS | 1.13.0 legacy-plus FPS | Q8 FPS |
|---|---|---|---|---|
| Camera | 25.062271 | 25.050044 | 25.062271 | 4.863379 |
| Near/screen clipping | 41.093314 | 41.191213 | 41.191213 | 37.177334 |
VICE Turbo6510 MOS8565, PAL ×64; Mode2/walkLite/normal/high-basic-v2/no-overlay, safe presentation, quality fast, extended-table, ordinary near-poly, no Ground, silent. Each fresh final-SDK acquisition uses about 2.59 emulated seconds of warm-up and a complete 2048-tick moving route over 40.858229 emulated seconds. Camera: 1024 new complete views; clipping: 1683. Final legacy-plus p95/worst intervals: 39.900614 ms in both tests; the earlier camera worst was 59.850921 ms. Refresh duplicates, host time and CPU replays are not counted as FPS. These figures apply to the documented scenes/options, not every scene or hardware target.
Validation: 17 public gates passed from the exact extracted release ZIP, 19 legacy/default programs byte-identical to 1.12.0, 8 exact native-project rebuilds, 2 fresh native FPS acquisitions and 658 unchanged native pose images inherited only with exact PRG identity. The builder source is normalized from CRLF to LF; compiled renderer bytes remain identical to the qualified dev7 builds. Publication metadata/documentation changes do not alter runtime inputs.
English manual · Manuale italiano · Complete documentation / Documentazione completa
Legacy-plus EN · Legacy-plus IT · Qualification EN · Qualificazione IT
Italiano
SDK sorgente stabile con il renderer intermedio esplicito legacy-plus per Mode2: rotazioni camera più fini e clipping near/schermo Q4, senza backend Q8. Legacy resta il default; gli altri profili mantengono i propri contratti e limiti. Eliminato l'intervallo camera da 59,85 ms nel percorso qualificato: p95 e massimo finali 39,90 ms. Camera 25,062271 FPS, clipping 41,191213 FPS, misurati nativamente su VICE PAL Turbo6510 ×64 nelle condizioni sopra indicate.
Tutti i contratti IT/EN includono ABI, limiti, memoria, input esterni, istruzioni di build e qualificazione. Superati 17 gate dal pacchetto finale estratto, 19 confronti legacy/default con 1.12.0 e 8 ricompilazioni native identiche; 2 nuove acquisizioni FPS e 658 immagini native conservate con identità PRG verificata. Distribuzione di soli sorgenti, senza alcuna demo o esempio. Release precedenti e demo congelate preservate.
Package integrity / Integrità
3Dvibe64_1.13.0_source.zip: 1,232,303 bytes, 309 files.
SHA256: 7541968FD16DA74DD9FD5AD520A823790070D835486A17A0EA731211215D8929
MANIFEST.sha256 SHA256: 31A8C30057ED3D7A0E337DECBE1CEC31A6D3AA7D6E579523052098F45FDEDD39
Assets: source ZIP and SHA256SUMS.txt. Software: PolyForm Noncommercial 1.0.0; documentation: CC BY-NC 4.0. Attribution: librologica.digital.
3Dvibe64 1.11.0
Distribution corrected within the existing 1.11.0 release. No new version or release has been created.
All newly added demonstration projects have been removed, including their source generators, scene and camera data, characters, UI, launchers and reference assets. The duplicated 1.10.2 SDK has also been removed. Only the examples that already existed in v1.10.2 are retained.
The ordinary engine and its defaults are unchanged. Reusable gameplay validators, compilers and bounded assembly emitters remain: masked/outlined billboards, entities/doors, per-face materials, texture animation, static light, conservative visibility, shared meshes, controlled animation/camera roll, world groups and the common level/memory tools. Native gameplay builds now require explicit caller-owned external inputs through --project-source; no bundled default demo is reconstructed. These remain bounded experimental adapters, without a universal combined scene API.
Verification
- 335 source files; 33 English/Italian manual pairs.
- 16 affected gates rerun and passed, including the complete package/native contract; 26 unchanged renderer gates retain prior passing evidence with source identity checked.
- All 80 ordinary engine files and all 64 preexisting example data files are byte-identical.
- Billboard assembly code/state/frame emission is identical with caller-supplied data. Two native builds using explicit external project inputs reproduce their previous PRG hashes.
- ZIP CRC, complete manifest, extraction and exclusion checks passed. No new rendering change, native FPS claim, Linux or physical-hardware qualification.
Italiano
Corretta la distribuzione della stessa 1.11.0, senza creare una nuova release o versione. Rimossi tutti i nuovi progetti demo, anche sorgenti, scene, percorsi camera, personaggi, UI, launcher e asset di riferimento. Rimossa anche la copia duplicata dell’SDK 1.10.2. Conservati soltanto gli esempi già presenti nella v1.10.2.
Engine ordinario e default invariati. Conservati i moduli gameplay riutilizzabili e la documentazione nelle due lingue. Le build gameplay native richiedono gli input del proprio progetto esterno tramite --project-source; nessuna demo viene ricostruita da input predefiniti allegati. I moduli restano sperimentali e delimitati.
Superati 16 gate rieseguiti, compreso il contratto completo con prove native; altri 26 gate renderer invariati mantengono le prove precedenti con identità dei sorgenti verificata. Conservati byte per byte 80 file dell’engine ordinario e 64 file dati degli esempi preesistenti. Due build native con input esterni coincidono con i checkpoint precedenti. Verificati CRC, manifest ed estrazione. Nessun nuovo risultato FPS.
English release notes · Note italiane · Documentation / Documentazione · Qualification / Qualificazione
Package integrity / Integrità del pacchetto
3Dvibe64_1.11.0_source.zip: 1,202,084 bytes.- ZIP SHA-256:
EC6A534FC32C465C3FBFB78B6E99CDBEC885DB146120E79DFDCA1F1D48091F26. - MANIFEST.sha256 SHA-256:
DB15D31DE12DBFBF3A379680162B3688DADA30BFA6A2DF889D03569D17DAB690. - Corrected source commit / commit corretto:
6ecbba802338c884963827ae2e3527e668a16b81.
No newly added demo sources/assets, precompiled PRGs, video, music, emulator binaries or raw captures are included. The previous public commit remains in normal Git history; the current source tree, v1.11.0 tag and downloadable package are corrected. Older releases and the private development checkout remain preserved.
Software: PolyForm Noncommercial 1.0.0. Documentation: CC BY-NC 4.0. Attribution: librologica.digital.
3Dvibe64 1.10.2
Stable 3Dvibe64 source SDK, promoted from qualified dev3 and the definitive performance-report correction. Runtime, defaults and options are unchanged from dev3; no new experiment is introduced.
Changes from 1.10.1
- Mode7 fast reuses perspective block state, preserving its existing visual profile.
- Optional Q8
q8-arithmetic,uv-texel,camera-tableandvisibility, under the existingEngineExperimentsoption. Default remainsnone;noneretains the inherited fast optimization. - Mode8 remains on the qualified bitmap backend. Retired regions/rays/chars, combinations and Mode8
allare rejected. - Native host qualification rejects optimized Python. Corrected reporting separates stock/Turbo, PAL/NTSC, profiles and animations and rejects ambiguous selection.
Native performance — named public PAL scenes
| Profile | Stock 6510 x1 FPS | Turbo6510 x64 FPS |
|---|---|---|
| Mode4 public, none | 0.649958 | 30.186113 |
| Mode4 public, arithmetic + camera + visibility | 0.749952 | 38.484510 |
| Mode7 standard, none | 0.044442 | 3.091013 |
| Mode7 standard, arithmetic + UV | 0.061107 | 3.703647 |
Public Mode4 PAL arithmetic + camera tables reaches 39.737623 FPS x64, faster than adding visibility. Rendering 22.359 → 18.732 ms; presentation wait 10.750 → 6.412 ms. all is not a fastest-build promise. Camera tables cost 2048 bytes; visibility can add cost when everything is visible.
The isolated pre-dev1/current fast comparison is 6.906048 → 8.047774 FPS PAL x64, with the same fast profile. Current none is not the pre-dev1 baseline. Standard versus fast changes the visual profile. Fast requires Q8 perspective/Gouraud C; uv-texel requires the supported standard lit paired sampler and is incompatible with fast/unlit.
Figures reuse verified native acquisitions, not host-time or CPU-replay estimates. Only new complete views count. PAL/NTSC remain separate; silent public scenes, normal viewport, safe presentation, precise lines, filter0, no overlay. Warm-up approximately 2 seconds; x64 windows approximately 36 emulated seconds, stock standard/Mode4 180 seconds, fast 120 seconds. Stock Mode7 has few samples. Full flags, NTSC results, percentiles and limits are in the linked release notes.
Qualification and standard contents
258 normal SDK source files. All bytes match the qualified local source. 16 final-SDK representative PRGs and three official baseline PRGs regenerate identically. Seven final extracted-package SDK gates pass; 21 unchanged gates are inherited with source identity verified (28 coverage). The 17 report regressions remain separate.
Windows/VICE is qualified for the named profiles. Linux and physical hardware are untested. Known Mode8 adaptive approximation limits remain. Historical dev1/dev2 captures lack a contemporaneous emulator executable hash; PRG/options/traces are verified and the gap is explicit. No general occlusion solver or universal performance gain is claimed.
The ZIP contains the standard SDK, examples, documentation, tests, licenses and manifests. Demos, videos, music, generated PRGs, emulators and extraordinary raw evidence remain outside the standard release. Previous release tags and assets remain unchanged.
Complete English notes · Note complete in italiano
Italiano. Stabile 1.10.2 dalla dev3 qualificata e dal rapporto corretto. Runtime, default e opzioni conservati; nessun nuovo esperimento. Fast per blocchi e quattro opzioni Q8 già qualificate; Mode8 bitmap e protezioni host conservati. Stock e Turbo6510 x64 restano distinti: i guadagni richiedono le opzioni indicate e dipendono dalla scena. AC pubblico PAL è più veloce di ACV; tabelle camera da 2048 byte, visibilità potenzialmente costosa con tutto visibile. Windows/VICE qualificato; Linux e hardware reale non testati. ZIP con materiale standard, prove straordinarie e demo separate.
Source ZIP SHA256: CE8F2026288D58C478CC0FC4F509BB5959C4541F4186C05FA363E738F3AE59B9
Qualified local commit: c2e13b5db3bbcbfae56723ce4211a0e376cab913. Published source commit: e4f28abf8c01762c26b0537c45b5902e6ecce160. Both source trees are byte-identical (07153692c2a4d5953f2e79372209a84fc2a03c89).
3Dvibe64 1.10.1
Official maintenance source SDK. Fixes Mode7 Q8 projection overflow and flat-light sign overflow, configuration/viewport precedence, Mode8 validation/navigation and capture provenance, release-test copies, native label paths and bounded aligned allocation. Legacy remains default; public geometry and profile limits are retained.
Standard distribution: 244 source files with builder/backends, examples and texture/font assets, public tests, complete EN/IT guides, licenses, notes and manifests. No generated PRGs, raw captures or extraordinary evidence bundle. Every remote file was verified byte-for-byte against the frozen official SDK before merging.
Verification: 25/25 final functional RC gates, official package/world-metrics gates and extracted-package checks passed; 32 native PAL/NTSC Mode7 builds, 16 identical paired first views, independent numeric/UV checks and deterministic representative rebuilds. Build and tests performed on Windows, as for previous releases. Qualification summaries remain in the SDK.
Italiano
SDK sorgente ufficiale di manutenzione: corretti gli overflow proiezione Q8/luce flat Mode7 e i problemi di configurazione, validazione/navigazione Mode8, provenienza catture, runner, percorsi e allocazione. Materiale standard completo, 244 file con sorgenti, esempi/texture/font, test, guide EN/IT, licenze, note e manifest. Esclusi PRG generati e prove grezze. Tutti i file remoti coincidono byte per byte con il pacchetto verificato. Build e test su Windows, come nelle release precedenti.
Package integrity
SDK ZIP: 1,016,729 bytes.
ZIP SHA256: 13D16FC5C3C763A8200D25D04CB6CC357CEA4DCC670C7C19BF70CC6BF44DA1A1
MANIFEST.sha256 SHA256: 4AF4E10F39FFCA960F7D87484AAE43F326ED111387BD99082F2301930D2B6BA4
Builder SHA256: 75E180FB30FEACBDA28A93A43223DFCE9A646BCB4F53671D8298C203C4EBDFD1
Historical releases and frozen demos remain preserved. / Release precedenti e demo congelate conservate.
3Dvibe64 1.10.0
Official source SDK, promoted from the qualified 1.10.0-rc1. Engine sources,
examples and measured PRGs are byte-identical to the qualified candidate;
promotion changes documentation and package identity only. Legacy remains default.
Q8 removes the former two-object/96-runtime-vertex qualification gates and
accepts disjoint object ranges up to 255 objects/255 runtime vertices, subject
to real source/runtime face, edge, shade-buffer and RAM guards. These are
encoding ceilings, not guaranteed scene capacities. Single meshes above 128
vertices use range-based invalidation. Q8 arithmetic, projection, clipping and
Q2 raster remain unchanged. Normalized16 remains experimental: two objects and
16 runtime vertices. Q8 shared source meshes, Ground, timeline and camera roll
remain outside the supported scope.
Qualification: 23 native PAL/NTSC builds, 16 native/6502 same-pose comparisons
with zero recorded differences, 8,224 independently checked projected vertices
(maximum observed error 0.46923 logical pixels), 42 historical Q8 binaries
unchanged and 12 selected public scripts passed. This is not a new execution
of all 23 inherited scripts. Official package contract and world-metrics checks
are rerun on a clean copy. Native FPS remains tied to the exact measured PRG
hashes: the two-object Mode 5 PAL baseline and expanded backend both measured
27.02026 FPS, p95/worst interval 39.901 ms, VICE Turbo6510 ×64, no SID/overlay,
2.014981 s warm-up and 20.429114 s measurement. Full matrix and protocol:
Q8 qualification.
SDK sorgente ufficiale, promosso dalla 1.10.0-rc1 qualificata. Engine, esempi
e PRG misurati restano byte-identici; cambiano documentazione e identità del
pacchetto. Legacy resta il default. Q8 supera due oggetti/96 vertici fino ai
tetti di codifica 255 oggetti/vertici runtime, subordinati ai controlli reali
di buffer e RAM. Non è una promessa di capacità per ogni modalità. Nessuna
riduzione di precisione. Normalized16 conserva due oggetti/16 vertici.
Le release precedenti e le demo congelate sono preservate.
Q8 contract / Contratto Q8 ·
Examples and expected refusals / Esempi e rifiuti attesi ·
Tests / Test.
233 source files; all downloaded branch files verified byte-for-byte against the sealed SDK. 409 local Markdown links checked. Source distribution contains no compiled PRGs or soundtrack. Raw qualification evidence remains a separate preserved archive.
Package integrity:
ZIP SHA256: D05712C08FBFBFC4EB870B4E898B1B0F5B84F90563341F6B0BCAFA2BB162020E
MANIFEST.sha256 SHA256: DB7DEDC1F5525645048E625CFEE7B445EDE4DB0E810B1C3310F4105149C3F1BA
Builder SHA256: CDFF3AF3184C729CDF9CBF81C7B41337B4EC390A5F6358BB8E8722F67BD4BC26
SDK ZIP: 953779 bytes. SHA256SUMS.txt accompanies the ZIP.
3Dvibe64 1.9.0
English
New optional experimental Normalized16 precision (-Precision normalized16) for bounded mesh experiments in Modes 1–7. Signed16 homogeneous transform/clipping, reciprocal projection and the inherited Q2 raster/shaders. It is not a universal replacement for Q8: strict scene limits are documented and validated. Normalized16 Mode 7 supports affine texturing only.
Legacy remains the default. Q8, Mode 7 perspective/fast/LOD and Mode 8 are preserved, together with their frozen reference hashes. Bilingual documentation, maintained generators and reproducible tests included.
23/23 public test scripts PASS, run on clean copies. Native Turbo6510 ×64 PAL/NTSC measurements cover all seven public modes, over 20 emulated seconds after warm-up. Fourteen same-pose assembled/native full-render comparisons have zero differences in bitmap, Screen RAM, stored Color RAM nibbles and vertex output. Selected PAL cases were repeated. Example affine Mode 7 PAL: Q8 11.894 → 13.493 FPS; this is scene-specific, not a universal gain. Real hardware and arbitrary scenes are not qualified.
Source-only package: 209 files, no private demos or soundtrack. Remote repository checked byte-for-byte against the sealed SDK. Previous 1.8.0 package remains intact.
Italiano
Nuova precisione sperimentale opzionale Normalized16 (-Precision normalized16) per esperimenti mesh limitati nelle Mode 1–7. Trasformazione/clipping omogenei signed16, proiezione reciproca e raster/shader Q2 ereditati. Non sostituisce universalmente Q8: i limiti sono documentati e validati. Mode 7 Normalized16 supporta soltanto texture affini.
Legacy resta il default. Q8, perspective/fast/LOD della Mode 7 e Mode 8 sono conservati, con gli hash dei riferimenti congelati. Documentazione bilingue, generatori mantenuti e test riproducibili.
23/23 test pubblici PASS su copie pulite. Misure native Turbo6510 ×64 PAL/NTSC, oltre 20 secondi emulati dopo warm-up; 14 confronti completi alla stessa posa senza differenze. Ripetuti i casi PAL selezionati. Esempio Mode 7 affine PAL: Q8 11,894 → 13,493 FPS, risultato specifico della scena. Hardware reale e scene arbitrarie non qualificati.
Pacchetto di soli sorgenti: 209 file, senza demo private o musica. Repository remoto byte-identico al pacchetto sigillato. Release 1.8.0 intatta.
Package integrity
ZIP: 920,674 bytes.
ZIP SHA256: 218AE3C33F2DF8F296FBC0E95A1A6181FEC950CF7E2B36D747C8C96ED0AD8492
MANIFEST.sha256 SHA256: 77AF9672C9076A9081933CCD7A469522648A99689FCFD96D035A671AE5DAF4D9
Builder SHA256: CDFF3AF3184C729CDF9CBF81C7B41337B4EC390A5F6358BB8E8722F67BD4BC26
Qualification / Qualificazione · English guide · Guida italiana
3Dvibe64 1.8.0
English
Stable release promoted from qualified 1.8.0-rc1.
- Mode 7: optional gradual texture LOD, using dominant and vivid pigments already present in each texture. Existing standard/fast perspective mapping and compositor C are preserved.
- Modes 1/2/5: optional hybrid line raster with Q8 geometry, projection and clipping unchanged.
- Modes 1–7: safe presentation fixes the observed lower bitmap strip/flicker. Historical legacy timing remains available for reference reproduction.
- Updated bilingual documentation, reproducible generators, public example and release contracts. Mode 8 is unchanged.
Legacy geometry, standard texture quality and LOD off remain defaults. Q8 is recommended above 20 MHz. Inherited geometry/depth/memory limits remain enforced. All 22 public test scripts PASS on clean stable-SDK copies; frozen references were not replaced. Real hardware has not been tested.
Source-only package: 200 files, no private room demos, generated PRGs or internal evidence. ZIP extraction is byte-identical to the qualified directory.
Italiano
Release stabile promossa dalla 1.8.0-rc1 qualificata.
- Mode 7: LOD graduale opzionale delle texture, con pigmenti dominante e più vivo già presenti nella texture. Conservati mapping prospettico standard/fast e compositor C.
- Mode 1/2/5: raster linee ibrido opzionale, con geometria, proiezione e clipping Q8 invariati.
- Mode 1–7: presentazione safe per correggere la fascia inferiore/flickering osservati. Timing legacy disponibile per riprodurre i riferimenti storici.
- Documentazione bilingue, generatori riproducibili, esempio pubblico e contratti aggiornati. Mode 8 invariata.
Geometria legacy, qualità texture standard e LOD off restano i default. Q8 consigliato oltre 20 MHz. Restano validi i limiti di geometria, profondità e memoria. 22 test pubblici su 22 PASS, su copie pulite della nuova release; riferimenti congelati non sostituiti. Hardware reale non verificato.
Pacchetto di soli sorgenti: 200 file, senza demo private delle stanze, PRG generati o evidenze interne. ZIP estratto byte-identico alla directory qualificata.
Package integrity
ZIP: 889,302 bytes.
ZIP SHA-256: 95E15B970831C071D7761A42A3F88EB9B110AD486DA5D347A94ECC1BDBD49996
MANIFEST.sha256 SHA-256: EE0846FC1EDEA45FE59377B2E7930F83BF655062D7404DED5253DED214FF0545
Builder SHA-256: 97032B86305EFCE4BBF074966DF7CFDAC44FE1D40B1C3E9624AED501DB3327DC
Detailed bilingual notes: RELEASE-NOTES-1.8.0.md.