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Chrono Recall v1.0.0-beta
First public beta of Chrono Recall, a time-rewind ability built in Unreal Engine 5.3 with C++ and the Gameplay Ability System.
Platform: Windows 64-bit · Build: Development
Features
- Chrono Recall (E): rewinds your character along the last 3 seconds of movement
- Departure blast: radius, damage and knockback scale with the length of the rewound path
- Health restore: recovers any health lost during the rewound 3 seconds
- Rewind effects: slow motion, camera effects, afterimages and character glow
- Path trail: speed-coloured trail of the recorded path, toggled with
Chrono.DrawPath 0/1in the console - Telemetry overlay and health bars
- Training dummies that ragdoll when killed by the blast
- 3-second cooldown; the rewind needs a minimum path length to activate
Controls
| Input | Action |
|---|---|
| W A S D | Move |
| Mouse | Look |
| Space | Jump |
| LShift | Sprint |
| E | Chrono Recall |
| ` | Console |
System requirements
- Windows 10 or 11 (64-bit)
- DirectX 12 GPU (tested on GTX 1060)
Installation
- Download
ChronoGAS-v1.0.0-beta-Win64.zip. - Extract it and run
ChronoGAS.exe. - If the game doesn't start, run
Engine/Extras/Redist/en-us/UEPrereqSetup_x64.exefrom the extracted folder, then try again.
Known issues
- Single-player only; multiplayer is not available in this build.
- Reaching 0 health has no effect (no death or respawn).
- Dummies killed by the blast stay down until the game is restarted.