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Guide 00 Overview
Documentation snapshot: November 5, 2026. Community-reported guidance; GPU drivers, capture card firmware and Veyra versions may have changed. See Home for current links.
This document was compiled from the chat logs of 7 official community groups (Veyra Dlss Community Groups 1-7). Coverage: 2026-09-13 ~ 2026-11-05 Compiled: 2026-11-05 (previous edition 2026-10-05) Software versions covered: 1.3.0 ~ 2.1.2 (2.1.2 is authoritative; older versions may behave differently)
[Important]
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All conclusions in this guide come from group members' real-world testing and from answers given by the author (the channel owner, Likely7). They are for reference only.
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The software updates quickly. If you hit a new problem, go by the latest version first, and send the logs to the author for diagnosis before anything else.
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The standard procedure when something goes wrong: first check the "Troubleshooting Manual" in this guide, then try the "three switches": turn off MSI Afterburner → disable the NVIDIA App graphics filters for Veyra → update the GPU driver.
I. What Veyra Is
Veyra (GitHub project name: Veyra-NRVideo) is a video-processing app developed by the channel owner, Likely7. Working together with a capture card, it brings in the picture from a console (PS5 / Switch2 / Xbox) or from another PC and does the following in real time on the computer:
Capture → NR (DLSS5 enhancement) → Super-resolution (upscaling / SR) → Frame generation (interpolation) → Output to the screen
Core capabilities (version 2.0):
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NR (neural rendering): DLSS5-based image enhancement that markedly improves faces, materials, and clarity; commonly known as "putting on glasses"
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Super-resolution: 4K/6K/8K target resolutions available, so even a 1080P capture can be upscaled to 4K
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Frame generation (interpolation): 2x/3x/4x/dynamic frames; a 30 fps game can be brought up to 60~120 fps
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Player side: local video playback (MKV, IMAX, subtitles, audio tracks, SRT import) can also go through NR + super-resolution + interpolation
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Streaming side: built-in PS5 streaming (chiaki NG core, officially capped at 1080P); since 2.0, PC-to-PC (dual-machine) streaming is supported, at bitrates up to 500M
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Extras: color-grading page (LR/PS-style, LUT import), capture-card flip, Dolby Atmos support, screenshots, preset import/export
[The author's own words]"Without AI there would be no such software — I wouldn't write a single line of code." The app is developed with AI assistance and updates frequently (at one point, once a day).
II. Getting and Updating the Software
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GitHub (updates land here first): https://github.com/Likely7/Veyra-NRVideo (Direct access from mainland China sometimes fails; you can use a mirror — https://gh-proxy.org/ or https://v4.gh-proxy.org/ — prepended to the original address)
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Cloud drive: the Baidu Netdisk link in the group announcement (the author uploads in sync with every release)
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The filename looks like: Veyra-2.0.2-win64-portable.zip
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Download notes: pick the win64 portable archive; "the downloads are split by GPU — NVIDIA cards take the NVIDIA build, AMD cards take the AMD build"; you don't need that dependency package
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Upgrading: just delete the old version and extract the new one (different versions can coexist in separate folders)
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If Windows Security blocks it: turn off Windows Security or add the file to the whitelist
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English documentation: Veyra Wiki
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Capture card index: Capture Card Index
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Capture-card comparison: Prices & Latency
[Version at a glance]
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1.3.0: capture-card settings persistence, washed-out gray fixed, player improvements, partial Dolby Vision support, AV1 import
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1.3.1/1.3.2: 6x frame generation on the 30/40/50 series, capture-card flip button, embedded subtitles in MKV, MJPEG latency down 80%
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1.4.0: color-grading page + LUT, Dolby Atmos, major overhaul of the player pipeline, "30 fps content can get close to 120 fps"
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1.4.1: fixed saved presets being lost, unlocked 6x frame generation on the 30/40 series, greatly reduced "frame-generation limited"
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1.4.2: RTX HDR (can enhance the panel), local window capture, automatic config saving
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1.4.4: original NR (one layer ≈ two layers in 2.0)
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2.0.0 / 2.0.2 / 2.0.3: front-end rewrite, Afterburner conflict fixed, original NR back, dual-machine streaming, screenshot hotkey
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An example of what 2.0.2 fixed: "Freezing is most likely because Afterburner is running — 2.0.2 fixed that."
III. Prerequisites (the points the group keeps repeating)
- GPU: RTX 30/40/50 series recommended; on the 20 series you can basically "turn it on, but it stutters to death"; AMD cards (9000 series) are experimental support
- The 30 series works but performance is limited ("a 3060 may not be able to interpolate"); with a 4060 8G, lower NR rendering to 1080P or even 900P
- Capture card: the app can do nothing about the card's own latency — "most of the latency still sits in the capture card" (the author)
- If you want low latency, prefer a PCIe card in a real slot; for 4K60 on a USB card, use the NV12 format
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Capture format: prefer native formats (NV12 / YUY2 / RGB24 / P010), do not use MJPEG ("MJPEG is a compressed format; it has to go through another stage once it reaches the PC, so latency is high and image quality is poor — better not to choose it." — the author)
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Common setup steps beforehand:
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Consoles such as the PS5: turn off HDCP (leaving it on locks the frame rate / causes a black screen); set the console's output resolution correctly (don't feed 1080P and let super-resolution fake the rest)
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PC: close monitoring software such as MSI Afterburner / GamePP, or open it only after the app is already showing the picture
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NVIDIA App → Graphics → Program Settings → turn these off for Veyra: RTX HDR / Smooth Motion / RTX Dynamic Vibrance (the built-in warning, verbatim: "NVIDIA App graphics filters (RTX HDR / Smooth Motion / RTX Dynamic Vibrance) have been injected into Veyra. They are known to make the GPU device disappear when capture starts or to crash the program.")
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In NVIDIA App, set Veyra's DLSS overrides (especially the frame-generation model preset) back to "Use application settings"
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Keep the GPU driver up to date (many "can't enable DLSS / error" cases are ultimately solved by reinstalling the driver)
IV. Document Directory (every file in this folder)
[Overview]
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00 Overview and Contents (this document)
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01 Troubleshooting Manual: look up the fix by symptom (crash / black screen / color cast / no sound / stutter...)
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02 Features and Settings in Detail: what every option means and how it should be configured
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03 Capture Card Basics and Buying Guide: formats / bandwidth / latency / motherboards / pitfalls
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04 Analysis of the Capture Cards That Cause the Most Problems in the Group: which card has the most issues, the evidence, and alternative suggestions
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05 Console Setup and Dual-PC Streaming: PS5/NS2/Xbox setup templates, streaming, dual-PC setups
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Capture Card - AVerMedia GC553G2 Series (G2)
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Capture Card - AVerMedia GC573
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Capture Card - AVerMedia GC553 (old version) and 553 Pro
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Capture Card - Other AVerMedia Models (575, 535, 551, etc.)
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Capture Card - ASUS 4KPRO
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Capture Card - Kuhaomi G50
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Capture Card - Kuhaomi 26P and 27P
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Capture Card - Michensen T800 and T900
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Capture Card - Elgato (4K X / 4K60 Pro MK2 / 4K Pro)
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Capture Card - Magewell
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Capture Card - Lvjuneng
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Capture Card - Acasis
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Capture Card - UGREEN
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Capture Card - Quick Reference for Other Brands and Budget Cards (Hagibis, Philips, Chuangshi Zhixing, Blackmagic, the 2130s reference design, etc.)
V. Top 10 Pitfalls Beginners Fall Into (see manual 01 for details)
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The app crashes / becomes unresponsive → conflict with MSI Afterburner / GamePP, or NVIDIA App filters being injected
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No picture / black screen → HDCP was not turned off on the PS5, or the capture card is held by OBS, or the HDMI cable is plugged in backwards (IN/OUT)
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Washed-out gray / reddish cast / banding → wrong capture format (P010 has to be paired with PQ HDR10), an 8-bit-only capture card, a monitor panel issue
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No sound → Windows audio output isn't set to the capture card, or in the app you have to pick the audio device named after the capture card and enable monitoring
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High latency → capture frame rate set to 30 (30 doubles the latency of 60), MJPEG format, a cheap card
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Frame generation limited / can't keep up → not enough performance; lower the NR resolution / super-resolution; or choose one of the two — in-app interpolation or NV App AI interpolation
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"Input frame rate too low / only 53 fps" → motherboard PCIe bandwidth problem (especially MSI AMD boards), or the wrong USB port (a 5G port used as 10G)
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4K60 NV12 won't work → the motherboard has no USB3.2 Gen2 (10Gbps) port; check the motherboard before buying a card
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Games stutter / feel sticky with NR on → lower the NR rendering resolution (1080P/1440P), lock the console output to 60
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Flickering / tearing → enable optical flow, set video super-resolution to medium, a 120Hz monitor, vertical sync / frame cap
VI. A Troubleshooting Mantra for Group Members (summarized from the group)
"First close Afterburner, then close the NVIDIA filters, then reinstall the driver once; black screen — turn off HDCP first; no sound — pick the capture card first; gray cast — check the format; red cast — adjust PQ; banding — check the monitor first; capturing at 30 doubles latency; capturing at 60 is the only right way; most of the latency lives in the capture card — don't take the blame for the software layer."
Compilation statement: this guide is a hand-compiled version of group chat content and does not constitute official documentation; the prices quoted are group rates at the time of compilation and will change with the market; some methods are version-dependent, so try them against your own hardware and software setup.
| Item | Previous edition (2026-10-05) | This edition |
|---|---|---|
| Chat-log coverage | 2026-09-13 ~ 10-05, 4 groups | 2026-09-13 ~ 11-05, 7 groups |
| Applicable versions | 1.3.0 ~ 2.0.2 | 1.3.0 ~ 2.1.2 |
| Chapters | 7 chapters + 16 capture-card pages | 9 chapters + 25 capture-card pages (one page per card) |
| Added | — | 07 M.2 to PCIe Guide, 08 PCIe Riser Guide |
| Capture cards | 16 models | new in-depth Michensen T911 page; G50 / 27P / 553G2 / 571 and others completed |
| FAQ | included already-fixed entries | already-fixed entries removed; 20+ new entries with sources |
- 00 Overview and Contents (this document)
- 01 Troubleshooting Manual — A Startup crashes / B Capture picture / C Color and HDR / D Audio / E Frame-generation performance / F Latency / G Export / H Streaming / I Interface / J Not a software problem
- 02 Features and Settings in Detail — pipeline, NR, super-resolution, frame generation, quality page, audio input, performance tiers, scene templates, hotkeys; plus 2.1.x new features at the end
- 03 Capture Card Buying Guide — spec-sheet tricks, format primer, latency baselines, port bandwidth, motherboard compatibility, cooling and power, recommendations by budget; plus the November 2026 market at the end
- 04 Analysis of the Capture Cards That Cause the Most Problems in the Group — GC573 / ASUS 4KPRO / UGREEN / spec flaws / best reputation; plus 7 new cases at the end
- 05 Console Setup and Dual-PC Streaming — PS5 / Switch2 / Xbox, streaming, dual-PC, audio, live streaming; plus streaming and NIC tests at the end
- 06 Standard Reply Templates for Group Questions — 23 copy-and-paste answers
- 07 M.2 to PCIe Guide (new)
- 08 PCIe Riser Guide (new)
Capture card pages (25 articles, one page per card) Michensen T911 / T800 / T900; Kuhaomi G50 / 27P / 26P; AVerMedia GC553G2 / GC573 / GC575 / GC571 / GC551G2 / GC551 / GC553 / GC553 Pro / GC535 / GC550; Elgato 4K X / 4K60 Pro MK2 / 4K Pro; ASUS 4KPRO; Magewell; Acasis; Lvjuneng; UGREEN; other brands and budget cards
- Most of the latency is in the capture card and the capture format, not in Veyra; capturing at 30 doubles the latency of capturing at 60, and MJPEG latency is twice that of NV12 (the author, in several places).
- A 10G port + NV12 is the pass mark for USB cards; 4K60 HDR is basically PCIe-only (or Magewell 20G).
- Frame generation is icing on the cake, not a rescue: a 30 fps source carries 33ms of render latency of its own.
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