This is my first look at shader manipulation in Unity.
In this project you will find a Unity scene with the zombunny 3D model from Unity's Survival Shooter Tutorial and a few custom shaders I developed while following Penny de Byl's course in Udemy.
There are simple properties exploration, textures manipulation, lighting models, rim lighting, toon shading, silhouette outlines, stencil buffer manipulation, vertex extruding, waves, texture scrolling, glass distortion, plasma effect, etc.
- Unity HDRI: this asset package contains cubemap textures and others useful materials to see the result of certain shaders.
- Unity Standard Assets: I used a few more complex 3D models from this package to test my shaders.
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Desmos Graph for visualizing 2D graphs
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Dynamic properties extension for multi variant shaders
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Essence of Linear Algebra series by 3Blue1Brown to get a better geometrical grasp of linear algebra concepts
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GeoGebra for visualizing 2D and 3D graphs
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