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Gives humanoid mobs the ability to mine blocks, build their own path toward targets they could never reach, and pick up blocks and pickaxes off the ground.
Vanilla mobs detour around terrain they cannot cross — and when no detour exists, they just stand there. MobInteract adds two abilities to humanoid mobs such as zombies, skeletons and vindicators:
- Mining — with a pickaxe in hand, break the block in its way, the block above its head, or the block under its target's or its own feet.
- Building — take blocks from the stock it was given at spawn to build stairs, pillar up or bridge across, reaching a target on a ledge or across a ravine.
Plus one convenience feature:
- Pickup — walk to dropped items; blocks go into the stock, pickaxes into the main hand.
These are just two extra higher-priority behaviours layered on top of the vanilla AI. Vanilla pathfinding is not replaced: targeting, jumping and detouring keep working, and villagers and wandering traders are not taken over by default.
- Download
MobInteract-x.y.z.jarfrom Releases, drop it intoplugins/and restart. - In game run
/mobinteract statusfor a summary; aim at a zombie and run/mobinteract inspectto see what it is thinking right now. - To tune the feel, edit the yml files in
plugins/MobInteract/and run/mobinteract reload.
A mob only mines if it carries a pickaxe (10% of mobs are born with one by default; see
equip.yml). Want every mob to dig? Set the spawn-equipment chance to 1.0.
| Page | What you will find |
|---|---|
| Installation, Upgrade and Removal | Where to put the jar, how to verify it works, upgrading, cleanup on removal |
| Mining | The five trigger rules, reach, break-time formula and conversion table, tool requirements, every mining.yml key |
| Building Paths (Placement) | When it builds, what stairs / pillar / bridge do, anti-spam rules, placement.* and entry format |
| Block Backpack and Item Pickup | How the stock is rolled, how counts are split, what is picked up and what is not |
| Birth Equipment, Messages and Player Targeting | Nested equip.yml probabilities, message.yml placeholders and colours, targeting.yml
|
| Commands, Permissions and Behaviour Overview | Command details and permission nodes, mob / world filters, Folia notes, BlockLocker coexistence |
| FAQ and Known Limitations | Debugging "it won't move / mine / build / pick up", and the "looks broken but isn't" cases |
| Changelog | What changed in each version and which setting to touch when upgrading |
Chinese documentation starts at 简体中文首页.
| Item | Details |
|---|---|
| Server | Paper / Purpur / Canvas / Folia, 1.21.8 – 26.x |
| JDK | 25 or newer |
| Dependencies | None. BlockLocker is a soft dependency: only when present does the plugin skip its protected containers and doors |
| Client | Nothing to install |
- QQ group: 995974858 (LiuyeStudio official, Chinese)
- Repository and downloads
- Releases
- Issue tracker
- Apache-2.0 license
MobInteract · QQ 群 995974858 · Repository · Releases · Issues · English | 简体中文