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Alpha 0.1.5

Pre-release
Pre-release

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@Llamapixels Llamapixels released this 01 Nov 18:15

Optional enhanced cloth physics, global tuning and saved presets, plus the latest memory-patch and no-clip improvements.

New

  • F6 > Physics: response speed, motion retention, gravity, stretch stiffness and bend resistance.
  • Animated body capsules and cloth-edge collision, with adjustable size and strength.
  • Optional within-panel self-collision with strength and thickness controls.
  • Named global physics presets, restored between starts.
  • Guarded pointer patches, original cheat-action style one shot memory patches work.
  • Complete Visual C++ runtime beside the game, compiler and RFD Switchblade.

Install / update

Extract TenchuRFD-0.1.5-alpha-windows.zip somewhere writable and run TenchuRFD.exe. Supply your own supported Tenchu: Return from Darkness original Xbox disc image. First start unpacks the disc and prepares the game code using the bundled compiler.

For clean testing, use a new folder. Updating an existing installation preserves its hdd saves and personal settings. Keep the bundled EXE and compiler files together. No game files, generated game DLL, saves, personal settings or installed mods are included.

Physics testing

Enhanced physics is off on a clean installation; enable it under F6 > Physics. Self-collision is a separate switch and starts off. See PHYSICS.txt for tuning and preset instructions.

Models need existing cloth data. Body capsules approximate supported skeletons; self-collision operates within individual panels. Coarse meshes can still clip, and new bending/edge/self-collision coverage needs tester feedback.

Compare standing, running, sharp turns, jumping and landing. Include the character/model, mission, any memory patches and physics settings/preset with a bug report, along with zipped logs and a crash dump when applicable.