This repository was archived by the owner on Oct 8, 2026. It is now read-only.
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v2.14
Changelog
- Added colour coding for hitboxes. There is now a distinction between colliders targeting entities, and colliders not targeting entities. By default, non-character collidable hitboxes are shown in a silver colour
- Extended damage information display option. It now shows a mini-dump of the core values of both DAMAGE_PARAM and DAMAGE_CTRL_PARAM
- Changed Damage Collider fetch logic to accurately collect all data preset in the current frame
- Split High Hit drawing into High Hit and Special Hit. High Hit only shows IK/damage collisions, Special Hit shows camera collisions, killplanes, water SFXs and enemy specific collision