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Waddamburo v0.27.2

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@github-actions github-actions released this 11 Nov 09:05

Full Changelog: v0.27.1...v0.27.2

  • Error popup: when a library can't be added, an error page now opens in the crash screen's style. It shows a red "An error has occurred.", then the reason, alone over the darkened game, and stays until you press OK or Escape. Any menu page can open it with _menu.Alert(message). The "Error" title and "OK" are in English and Japanese.
  • Darker menus: home menus now darken the frosted game by 40%. This also applies to the pause menu and the other home overlay menus, because they share the same drawing code.

Waddamburo v0.27.1

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@github-actions github-actions released this 11 Nov 08:41

Full Changelog: v0.27.0...v0.27.1
Fixes issue where backing out of a song difficulty selector softlocks Waddamburo

v0.27.0

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@github-actions github-actions released this 10 Nov 21:14

AI battle

Green's AI battle (AIバトル演奏) is playable: pick it at the mode select, home or arcade.

  • Its own song select, with its music, rank panel and the support menu (むずかしさのレベルをえらぶ). Levels below いつもの play the course's chart simplified, as the game's intermediate levels do.
  • AI-don plays on a second lane: its own drum, judgements, plate and counters, the Dons facing off by the territory needle, and its voice lines and mood.
  • 5 sections (3 on a short song). Each goes to whoever scores more territory (良 and 可, weighted per course); a tie is yours. Win most sections to win the battle.
  • AI-don is a ghost of you. It plays every note perfectly until your first 可 or 不可. From then on it copies your own timing and gets tougher or easier depending on who is ahead. A full 良 run therefore wins every section.
  • Rank and rewards follow Green's ladder: rank points for a win with the quota cleared at いつもの, plus a bonus for the first win on a chart and one for a high-level chart. The section results show what you earned, and an arcade credit ends with the farewell screen (rank, points to the next rank, wins to the next reward).
  • Battles are checked online. TaikOnline replays each battle and decides the sections, points and wins itself. A signed-in player can battle offline: the battle is checked when it uploads. Guests' battles stay on their PC.
  • A battle on a chart TaikOnline hasn't approved still saves as a score, but earns no rank points or wins (the game says so before the song).
  • A right-drum player playing alone plays as player 1, as in the game.

osu!stable

  • osu!stable installs are their own library (OSU! STABLE): taiko maps from osu!.db with their stored stars, collections as folders, and the Songs folder. The default Windows and osu-winello installs are found on their own; osu_stable_folder points to any other.
  • Their plays upload as osu! plays and share the osu!lazer leaderboards.

Home

  • Screenshots with F12 (bindable as button_screenshot), saved in screenshots/ beside config.cfg.
  • Auto Play setting: songs play themselves; the replay bar shows for a few seconds after a key.
  • arcade_hud setting: hides the song select timer, the song number and the free-play line.
  • The root folders get Japanese names with the Japanese language.

Audio

  • Custom songs play at stock loudness. osu! songs are often mastered up to 10 dB louder than Green's. Each custom song's loudness is measured once (cached) and turned down to match. Nothing is turned up, and stock songs are untouched.
  • Stock songs play at their files' own gain, as the game does.
  • The menu volume no longer turns down your drum hits and the tone previews.
  • The tone board previews the right drum sound for every tone; tone names are drawn at their own size.

Dan courses

  • Each song shows its genre; a challenge course shows its plate during play (it stayed on 初級). Reported on Discord.
  • Genres come from box.def and Japanese folder names.

Nightlies

  • Nightly builds can be installed beside the stable build and update themselves to the newest nightly or stable release.
  • Plays from development and nightly builds only go to local or staging servers.

Fixes

  • Don-chan danced too fast: his motions now follow the song's BPM at the game's rate. Reported on Discord.
  • A big note's hit shows one score popup with its full value, not two halves. Reported on Discord.
  • The stage count set in the service menu is respected right away (it used to need a restart).
  • A card read at the attract stays until its dialog opens, and a card already playing is refused, as the game does.
  • Free play's join panel follows the drum that joined.
  • The result screen's drumroll total counts balloon hits.
  • Your options are kept after watching a replay; the speed option shows its value when the board reopens.
  • The by-difficulty folder stays after a search; song search is off in the Waiwai and AI battle song selects.
  • Backing out of the courses says SELECT_SONG; the scores list's title follows the title language setting.
  • Note wobble effects fade out before the target.
  • 4:3 layouts: overlays fixed; the layout editor gains combo and timer elements.

Waddamburo nightly 79ba31b

Pre-release

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@github-actions github-actions released this 10 Nov 10:29

Full Changelog: 60a8509...79ba31b

Waddamburo nightly 9754d04

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@github-actions github-actions released this 09 Nov 16:56

Full Changelog: 7f8b184...9754d04

Waddamburo nightly 60a8509

Pre-release

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@github-actions github-actions released this 09 Nov 17:40

Full Changelog: 9754d04...60a8509

Waddamburo nightly 7f8b184

Pre-release

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@github-actions github-actions released this 08 Nov 22:46

Full Changelog: 21cb8be...7f8b184

Waddamburo nightly 21cb8be

Pre-release

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@github-actions github-actions released this 08 Nov 22:26

Full Changelog: 9d872eb...21cb8be

Waddamburo v0.26.0

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@github-actions github-actions released this 07 Nov 20:22

Effects editor and modcharts

Charts can now move the screen around them: the camera, the playfield, Don-chan (including turning the 3D model), the background, dancers, gauge, board and the rest of the gameplay elements, plus note mods (drunk, tipsy, wave, beat, dizzy, zoom, alpha).

  • Press F8 during a local single-player song to open the effects editor: a timeline with keyframes and Bézier curves, a preview you can drag, rotate and scale elements in, undo, and autoplay. The run becomes unranked.
  • Effects are saved in a .wddmod file, never in the chart, so the notes and their scores stay the same. Song.wddmod beside Song.tja ships with the chart; your own effects for any chart, stock included, go in waddamburo/modcharts/.
  • File → Open TJA opens a chart from outside and reloads it when you save it in your chart editor. File → Export effects / Import effects share effects for a stock chart.
  • Effects travel online: a guest sees the chart as the host does.

Gameplay layouts

  • Escape → Layouts in a song: make your own gameplay screens, switch between them while the song runs, edit or remove them. Edit layout opens the layout editor: move, rotate and scale any element, with snapping, multi-select (Ctrl+click), axis-locked arrows and corner/side handles.
  • A layout can be for a 4:3 screen: the stage is squeezed into 4:3, and menus keep their shape.
  • Two-player songs have their own layouts, one per lane.
  • Arcade mode, Waiwai and the attract's demo always use the stock screen.

OpenTaiko and gimmick charts

About 1,900 of OpenTaiko's 1,927 soundtrack charts now load (1,378 before).

  • Kadon notes (a big note hit with don and ka together, within 50 ms), drawn in purple.
  • #SCROLL with complex values (notes travel in 2D), negative scroll, #JPOSSCROLL (the target moves), #DIRECTION, #SUDDEN, #HBSCROLL / #BMSCROLL / #NMSCROLL (scroll by beat; #DELAY freezes the lane).
  • Unknown commands are skipped instead of refusing the chart.
  • Courses above ★10 (OpenTaiko's 11 and 12) show as ★10 instead of a blank board that made Ura unreachable.
  • A song with Ura but no Oni shows Ura in Oni's place.

Scoring (scoring version 9)

Your plays are rescored from their replays, on this PC and on TaikOnline.

  • Go-Go Time is decided by the note, not by when you hit it. A note counts as Go-Go when Go-Go is on anywhere in its Good window, at the start and the end of a section. Before, two Dondafuls on the same chart could score differently depending on how early or late the notes at a Go-Go edge were hit; now they score the same. Reported on Discord.
  • The soul gauge on branched charts filled too fast on 玄人 and 達人 routes. Each route's gauge now fills by normal combo ÷ route combo, never more than the normal route, as Green's own charts store it. Reported on Discord.
  • osu! charts fill the gauge as Oni (80% clear line) whatever course slot they sit in, as they are already judged as Oni. Before, an osu! map in the かんたん slot filled like かんたん, which was far too easy.

Fixes

  • Returning to the title while the rainbow transition covered a song pick left Song Select waiting: no song could start until a restart.
  • A course a song lacks plays its nearest course instead of leaving Song Select waiting.
  • A missing audio file plays the chart silent instead of freezing.
  • Freezing animations also stops the blending between frames, so frozen movies and Don-chan no longer jitter.
  • The clear banner no longer stays on screen after seeking back in replays and practice.

Full Changelog: v0.25.1...v0.26.0

Waddamburo v0.25.1

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@github-actions github-actions released this 06 Nov 18:06

Changes

  • The boot screen shows only Waddamburo's name and version, no longer the game data's release.

Full Changelog: v0.25.0...v0.25.1