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WOLAP v0.1.2

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@Lucasvdm Lucasvdm released this 06 May 05:31
· 86 commits to main since this release

APWorld Changes

  • Added a forgotten requirement for lockpicking in the access rules for a couple of locations
    • Breadwood Bunkhouse - Footlocker
    • Fort Cowardice Back Office - Pie Safe

Client Mod Changes

  • Fixed a breaking bug which prevented progress past Railroad Camp (West), since it wouldn't let you build the bridge (this was probably breaking scripts elsewhere too)
    • This was caused by an error in the way the mod disables permaflag commands to prevent changes to permanent out-of-save progress/unlocks during modded play. It was accidentally causing scripts to force-close when those commands were run, which meant that in the case of the bridge it never reached the point of updating the quest progress flag.
  • Fixed a mistyped rand() command from the vanilla code that was throwing an error
  • Added a log message for sent items, both for completeness and to help with future debugging
  • Fixed the received items popup freezing while some UI elements were open that paused the game clock (inventory, options menu, dialogue window, map, etc.)
    • It now hides (while still paused) when these windows are open, and reappears and continues when they're closed if there are any more items to show, so you don't miss out on any notifications while it's hidden
    • It also now closes and the popup queue is cleared when returning to the main menu
    • There's a known issue here where it might reappear during dialogue if there's an input popup (e.g. naming your horse during the tutorial-skip script), but it still behaves normally otherwise when the window closes again

If you've already installed the mod, the patch can be applied just by overwriting the WOLAP.dll file with the new version. Applying the new .apworld requires generating a new multiworld.