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Crystal Golem

Maxime Bloch edited this page Oct 27, 2025 · 1 revision

Crystal Golem

Crystal Golems are small mechanical creature guarding Crystal Temples Protector
Health: 30
Damage: 8

Apparition

Crystal Golems are only generated once in crystal temples. If a temple has been cleared, no other golems are going to respawn. Crystal Golems are always generated above Golem Stones. They always have a crystal type and can be corrupted with sculk or not. It does not affect gameplay in any way, those differences are only visual effects.

They can also be summoned using the spawn egg in the creative menu or the command \summon wardentools:crystal_golem.

Drops

Crystal Golem nothing on death.

Behavior

Crystal Golems are generated within crystal temples with a crystal type. They will stay deactivated on their Golem Stones. When a candle goes out, they activate and travel to that candle to light it again. They are passive as long as no harm is done to them. Stealing the Jewelery of the temple always triggers surrounding golems aggression. Once aggressive, Crystal Golems never forgive players and will continue to attack every player around them.

Attack patterns and Lasers

Once aggressive, they rush toward players to hit them. Randomly, they also fire Crystal Lasers that bounce on surrounding crystals of the same type, creating various patterns. Those lasers are not directed toward players, they only bounce on crystals, which means destroying crystals or placing a lot of them in the same spot can prevent lasers from spreading. Lasers always find the closest crystal to bounce on.

A Ruby Crystal Golem charging its laser crystal_laser

A Ruby Crystal Golem waking up crystal_golem

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