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Welcome to the PolyMode wiki!
Here you can find everything you should know about the mod.
PolyMode is a Polytopia extension that introduces fan-made game modes to the game experience. All custom game modes can be found in the selection list, alongside Perfection, Domination, and Infinity, under the Creative category in single-player setup. For certain modes, they come with modified multiplayer alternatives which plays slightly differently from single-player. The mod includes an improved AI to adapt to mode-specific gameplay mechanics.
Conquest is the first game mode developed by PolyMode at its initial v1.0 release. It is an alternative to the vanilla game mode Domination.
All villages on the map are pre-distributed equally among the players. Instead of converting a city to your side, any city is razed and deleted from existence when captured. The win condition is to raze all other players' cities and survive.
Unlike Domination, where each player starts with only 1 city and increases over time, Conquest starts with multiple cities, but they are lost over time.
Starting the game with more cities means an accelerated economy and competition. To keep the game fair and strategic, we recoded several mechanics to adjust the pace. They include the Capital Quadrant placement, Tech Cost formula, City Upgrade options, and so on.
To fill the vacancy left on the map by the razed cities, Citadel is introduced as the core mechanism of Conquest. It is a sentinel building that can expand the city's border towards its adjacent zone and allow unit training as if it were a city. Citadel can also be built on water once Ramming is researched. Wisely utilize this building to maintain military momentum in the later stages of a Conquest game.
Conquest has an alternative version, Reign, for multiplayer. It has an altered win condition of razing all opponents' capitals rather than cities. Learn more about Conquest on its dedicated page.
Rush is the second game mode developed by PolyMode. It is an alternative to the vanilla game mode Perfection and has various sub-modes. Along with the v2.0 update, turn-limit settings were introduced to multiplayer.
Its core mechanism is relatively simple. Like Perfection, the single-player game ends in 20/30/50 turns, and players pursue a certain in-game goal (other than score). Currently, there are three goal options: Star, Army, and Tech.