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B3-Express v0.2.5

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@LuvAbyss LuvAbyss released this 09 Nov 12:14
· 22 commits to main since this release

Mods, more detail and widescreen. This release is a big one, so it skips ahead from 0.2.0 to 0.2.5.

No game files are included. You need your own extracted dump, updated to v1.2.0. See INSTALL.txt in the zip, or the install guide.

Mods

  • A new Mods page adds a mod from its folder or its zip, turns mods on and off, sets their order and removes them.
  • Mods that replace game files (a romfs folder) and code patches (.ips and .pchtxt made for v1.2.0) both work, in the layouts made for yuzu, Ryujinx and Atmosphère.
  • Your installed game files are never changed. Turning a mod off brings the originals back.
  • Turning code patches on or off compiles the game code again at the next Play, which takes about 3 minutes.

More detail

Three new rows in Options:

  • Texture detail: sharper textures in the distance.
  • Highest model detail: every model at its finest level, and distant ones stay drawn.
  • Film grain: turn off the game's moving noise for a cleaner picture.

In our tests fine detail went up by 11 to 49 percent at no measurable cost in frame rate.

Widescreen (experimental)

  • Aspect ratio in Options draws the game's own picture at 16:10, 21:9 or 32:9 instead of adding black bars. Wider screens show more at the sides, and 16:10 shows more above and below.
  • HUD position: health, gauges and score sit at the screen's edges at their normal size, or in the middle if you prefer.
  • Menus, dialogs, gauges and the aim follow the wider screen.
  • Movies keep their 16:9 shape with black bars, as on a TV.
  • A few menus can still end short of the screen's edges. It hasn't been tried on a real ultrawide monitor yet, so reports are welcome.

Fixes

  • Install no longer stops at "cannot resolve tool paths" on PCs where Windows refuses to open a drive the compiler looks at, such as an empty card reader (issue 10).

Upgrading from 0.2.0

Unzip 0.2.5 to a new folder, start B3-Express.exe and run Install again from your extracted dump. The game code is compiled again, which takes a few minutes, and so are your graphics card's shaders on the first run. To keep your progress, copy the save folder from Bayo3_120\Bayo3_120_data of your old folder into the same place in the new one before you play.

Known limits

  • One crash seen at the very end of chapter 14, verse 7, where four movies play back to back. If you hit it, a bug report from Help is very useful
  • The gallery drops under 20 FPS while its background movie plays
  • Tested on one PC (Ryzen 7 5700X3D, RTX 3080). Other PCs and most chapters are untested

The detail options and widescreen are ported from Witch Time, with thanks. Built on ScarletNX, GPL-3.0-or-later. Not affiliated with Nintendo, SEGA or PlatinumGames.

SHA-256 of B3-Express-0.2.5-windows-x64.zip: f44b79fbc36f135972fe38861f400430adc310affee73281d7163e84c7de00bd