Table of Contents
EtherTerm is a portable terminal emulator and telnet/ssh client for Windows and Unix. It differs from standard terminal emulators such as xterm and PuTTY by providing a common telnet and ssh protocol across platforms, with particular focus on font sets appropriate for connecting to BBS servers using cp437, and amiga art.
EtherTerm is Public Domain Software, (c) 2014-2015 Michael Griffin <firstname.lastname@example.org>
Currently, no auto-configure environment is provided, and build targets are limited to Windows, Linux, and OSX. EtherTerm is Alpha software. Please report any issues or feature requests as a github issue. Pull requests welcome.
Each system can be setup with a default font. Any systems using Syncterm escape sequences for font switching will override the default font.
- VGA-8x16 (CP437)
- MicroKnightPlus-8x16 (AMIGA)
- Mo'soul-8x16 (AMIGA)
- Pot Noodle-8x16 (AMIGA)
- Topaz Plus-8x16 (AMIGA)
ALT + ENTER cycles between:
- 1x unscaled window
- 2x scaled window
- scaled fullscreen
Etherterm currently follows the default Windows telnet output keys sequences as used in Syncterm as ANSI, VT100, LINUX and SCO key mappings are also available.
Copy and paste is comparable to X11:
Left mouse click and drag to
select text on the screen, release to copy selected text to the clipboard.
Right mouse click to paste text from the clipboard.
To add new systems or remove, you must edit the
For all other systems, you must build from the project folder.
Generally, the following libraries must be installed:
- sdl2 and sdl2_net
- libssh (Requires OpenSSL, Zlib)
As well as a recent version of gnu/gcc providing g++, or clang.
For Windows, mingw32 or 64 is required.
- NOTE: EtherTerm will seek an
./assetsfolder relative to the executable. In this way, it is not (yet) a very "portable" executable. At this stage, please execute only from the project folder.
./EtherTermto run on unix systems, or just
Must compile with latest c++ environment flags: At the very least and you can also replace 0x with 11 on newer compilers. Usually g++ (4.7)+ or compatible compiler:
-std=gnu++11 or -std=c++11
To build windows you must already have a compiler and the requirements. You can use a good IDE like CodeLite, CodeBlocks, or Visual Studio. You must install the libs and setup the include paths, like any project.
Makefile(s) are provided for g++ compiles on Windows.
With Windows you will need to setup a command line environment appropriate for compilation of this project, or create a build target with the necessary settings using a project file of your preferred IDE:
make clean-win make win
- Install HomeBrew http://brew.sh/
brew install sdl2 sdl2_net libssh
sudo apt-get install build-essential libsdl2-dev libsdl2-net-dev libssh-dev
sudo pacman -S sdl2 sdl2_net extra/libssh
- Several fixes after the large re-factoring of code.
- Updates for memory handling and data queue.
- more fixes and restructing of the internals, no new features yet.
- Reworking of the internal systems
- Added buffering for input sequences
- Updated make file for better optimizations and error checking.
v2.4 - 2.6
- Reworking of the internal systems and various fixes
- fixes for public key authentication
ALT + Hfor quick disconnection ("hangup")
- SSH login/password prompts when not specified in
- Selection of various input key mappings (VT100, ANSI, etc.)
- "change_scroll_region": csr terminal sequence.
- "alternate screen" buffer: smcup, rmcup terminal sequence.
- scrollback buffer.
- interactively edit the dialing directory.
- other runtime configuration/setup options.
- alternative window sizes, currently limited to only 80x25.
- attempting to reach compliance with terminal type 'xterm-256color'.
- transfer protocols (x, y, and z-modem).
- ftp client support.
- utf-8 encoding.
- dingo: Telnet options and general terminal functionality.
- g00r00: Optimization ideas on scrolling pixels faster.
- SDL Game Development.
- maze: Testing and bug reports.
- Caphood: Testing and bug reports.
- IceDevil: Testing and bug reports.
- haliphax: Testing and bug reports.
- hellbeard: Testing and bug reports.