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- moved movie to a header file
- this defines frames columns and fps
- dynamic matching of fps results in deciding to show 8 or 7 times per frame
- to finetune fps, an extra few % of delay is added to bits 0b11 and 0b10
- without this, it would be 28 fps or 32 fps
- swapped top and bottom signal (since they were swapped)
- size of bitmaps needs const to prevent storing in dram
- flash size demands a custom partition table for the 1800kB result
- instructions how to create the bad_apple.h file in wiki (TODO)