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v0.1.5 — Faster multiplayer updates and automatic QUIC

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@Distortions81 Distortions81 released this 10 Oct 07:52

Multiplayer now sends fresh world updates every Doom tick (35 per second), with less compression work and fewer packet-processing allocations. Desktop uses native QUIC and browsers use WebTransport automatically, with WSS fallback when needed. QUIC now serves created co-op/deathmatch rooms and the default deathmatch server through the existing public gateway.

Faithful-mode mouse sensitivity now matches Modern mode across window sizes.

Validation: networking race and room integration tests, packet-loss recovery, movement/interpolation/audio regression tests, real-browser WebTransport, and the production WASM build passed. All desktop archives were built from commit f4111b159296aae9a4a4c9a31b3d1ffa1f4efed4.

Use the matching desktop build or reload the browser game for this deployment. The higher update rate increases bandwidth; benchmark CPU reductions do not measure Internet ping.