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This version deploys a functionality in line with developments in modding on Super Mario Bros Wonder, namely support for Mods within the randomizer.
Its operation is similar to the implementation of one or more mods on Switch (LayeredFS)*, namely replacing the romfs files with their modded versions (the romfs folder is of course saved before any manipulation)
Once the romfs patching with mods files is completed, the randomization process is executed and patches the RSTB for integrate the mods patchs and the edited files (due to randomization)
This makes it possible to randomize the content of the mod at the same time as the game itself and add to the result the necessary patches to support any version of the game**
- Mods are subject to interoperability limits (It is impossible to use two mods simultaneously that modify the same files (This cannot be fixed)
(Some non-impacting files are ignored in this procedure to increase mod interoperability)
** This ONLY applies to versions between the first (1.0.0) and that of your ROMFS dump, by default each time a modded randomization is launched the backup folder is updated if the romfs has been updated
I recommend that you make a romfs dump after each update of the game (to avoid any problems)