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v7.0.1

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@MHeasell MHeasell released this 27 Aug 22:59

Fixed always saving frames uncompressed when "Optimize file size by trimming image borders" was checked.

v6.0.0

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@MHeasell MHeasell released this 18 Jun 14:18

GAF Explode now requires gaf.json to specify whether each frame should compressed. This is needed because some images (e.g. 3DO model textures) must be uncompressed, where as others must be compressed, else TA will exhibit visual artifacts when trying to display them.

Previously to this, GAF Explode would always compress all frames.

v5.0.1

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@MHeasell MHeasell released this 09 Sep 01:10

Fixed failing to pad images when the source GAF contains sequences that have no frames.

v5.0.0

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@MHeasell MHeasell released this 10 Jan 16:31
  • always saves GAFs compressed now
  • When exploding, GAF Explode will automatically pad all the images in a sequence so that they are the same size. You can toggle this with a checkbox.
  • When unexploding, GAF Explode will automatically trim transparent colour from the borders of images to make the file size smaller. You can toggle this with a checkbox.
  • GAF Explode comes bundled with a PALETTE.PAL now which you can swap out for a custom one if you want

v4.0.0

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@MHeasell MHeasell released this 02 Jan 02:04

Fixed status bar text not showing at the bottom of the GUI.

v3.0.0

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@MHeasell MHeasell released this 02 Jan 01:50

Removed "TransparencyIndex" field from frames that contain layers in the JSON output. This field is unnecessary because the layers themselves define the transparency index for their images.

v2.0.0

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@MHeasell MHeasell released this 02 Jan 01:28

First release on Github!